--- a/projects.html Tue Jun 12 13:40:40 2012 +0100
+++ b/projects.html Tue Jun 12 13:49:44 2012 +0100
@@ -43,7 +43,7 @@
is a computationally hard problem (<A HREF="http://en.wikipedia.org/wiki/NP-complete">NP-complete</A>),
modern SAT-solvers routinely solve boolean formulas with 100,000 and more variables.
Application areas of SAT-solver are manifold: they range from hardware verification to
- Sudoku solvers (see <a href="http://anytime.cs.umass.edu/aimath06/proceedings/P34.pdf">here</a>)
+ Sudoku solvers (see <a href="http://anytime.cs.umass.edu/aimath06/proceedings/P34.pdf">here</a>).
Every 2 years there is a competition of the best SAT-solvers in the world.</p>
<p>
@@ -282,6 +282,13 @@
<A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
also some good books about computer players, for example:
<table>
+ <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003.
+ (standard textbook about search strategies).
+ </td></tr>
+ <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980.
+ (standard textbook about search strategies).
+ </td></tr>
+
<tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983.
(Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,
Othello, etc; includes theoretical issues such as game searching)