# HG changeset patch # User Christian Urban # Date 1339505384 -3600 # Node ID c4b954e76f0be78f8684774c2efb6e6d09ec4a0b # Parent 91145e24e83de151816fd93548eccb99ac5c69fd updated diff -r 91145e24e83d -r c4b954e76f0b projects.html --- a/projects.html Tue Jun 12 13:40:40 2012 +0100 +++ b/projects.html Tue Jun 12 13:49:44 2012 +0100 @@ -43,7 +43,7 @@ is a computationally hard problem (NP-complete), modern SAT-solvers routinely solve boolean formulas with 100,000 and more variables. Application areas of SAT-solver are manifold: they range from hardware verification to - Sudoku solvers (see here) + Sudoku solvers (see here). Every 2 years there is a competition of the best SAT-solvers in the world.

@@ -282,6 +282,13 @@ here. There are also some good books about computer players, for example: + + +
Artificial Intelligence: A Modern Approach by S. Russel and P. Norvig, Prentice Hall, 2003. + (standard textbook about search strategies). +
Principles of Artificial Intelligence by N. J. Nilsson, Springer Verlag, 1980. + (standard textbook about search strategies). +
Computer Game-Playing: Theory and Practice by M. Bramer, Ellis Horwood Ltd, 1983. (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, Othello, etc; includes theoretical issues such as game searching)