# HG changeset patch
# User Christian Urban
# Date 1339505384 -3600
# Node ID c4b954e76f0be78f8684774c2efb6e6d09ec4a0b
# Parent 91145e24e83de151816fd93548eccb99ac5c69fd
updated
diff -r 91145e24e83d -r c4b954e76f0b projects.html
--- a/projects.html Tue Jun 12 13:40:40 2012 +0100
+++ b/projects.html Tue Jun 12 13:49:44 2012 +0100
@@ -43,7 +43,7 @@
is a computationally hard problem (NP-complete),
modern SAT-solvers routinely solve boolean formulas with 100,000 and more variables.
Application areas of SAT-solver are manifold: they range from hardware verification to
- Sudoku solvers (see here)
+ Sudoku solvers (see here).
Every 2 years there is a competition of the best SAT-solvers in the world.
@@ -282,6 +282,13 @@
here. There are
also some good books about computer players, for example:
+ Artificial Intelligence: A Modern Approach by S. Russel and P. Norvig, Prentice Hall, 2003.
+ (standard textbook about search strategies).
+ |
+ Principles of Artificial Intelligence by N. J. Nilsson, Springer Verlag, 1980.
+ (standard textbook about search strategies).
+ |
+
Computer Game-Playing: Theory and Practice by M. Bramer, Ellis Horwood Ltd, 1983.
(Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,
Othello, etc; includes theoretical issues such as game searching)
|