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    41   <p><B>Description:</b>  
    41   <p><B>Description:</b>  
    42   SAT-solver search for satisfying assignments of boolean formulas. Although this 
    42   SAT-solver search for satisfying assignments of boolean formulas. Although this 
    43   is a computationally hard problem (<A HREF="http://en.wikipedia.org/wiki/NP-complete">NP-complete</A>), 
    43   is a computationally hard problem (<A HREF="http://en.wikipedia.org/wiki/NP-complete">NP-complete</A>), 
    44   modern SAT-solvers routinely solve boolean formulas with 100,000 and more variables. 
    44   modern SAT-solvers routinely solve boolean formulas with 100,000 and more variables. 
    45   Application areas of SAT-solver are manifold: they range from hardware verification to 
    45   Application areas of SAT-solver are manifold: they range from hardware verification to 
    46   Sudoku solvers (see <a href="http://anytime.cs.umass.edu/aimath06/proceedings/P34.pdf">here</a>) 
    46   Sudoku solvers (see <a href="http://anytime.cs.umass.edu/aimath06/proceedings/P34.pdf">here</a>). 
    47   Every 2 years there is a competition of the best SAT-solvers in the world.</p> 
    47   Every 2 years there is a competition of the best SAT-solvers in the world.</p> 
    48 
    48 
    49   <p>
    49   <p>
    50   Most SAT-solvers are written in C. The aim of this project is to design and implement 
    50   Most SAT-solvers are written in C. The aim of this project is to design and implement 
    51   a SAT-solver in a functional programming language (preferably 
    51   a SAT-solver in a functional programming language (preferably 
   280   <B>Literature:</b>
   280   <B>Literature:</b>
   281   There is a web-page with various pointers to computer players
   281   There is a web-page with various pointers to computer players
   282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
   282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
   283   also some good books about computer players, for example:
   283   also some good books about computer players, for example:
   284   <table>
   284   <table>
       
   285   <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003. 
       
   286   (standard textbook about search strategies).
       
   287   </td></tr>
       
   288   <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980. 
       
   289   (standard textbook about search strategies).
       
   290   </td></tr>
       
   291 
   285   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
   292   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
   286   (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
   293   (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
   287    Othello, etc; includes theoretical issues such as game searching)
   294    Othello, etc; includes theoretical issues such as game searching)
   288   </td></tr>
   295   </td></tr>
   289   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
   296   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by