updated
authorChristian Urban <urbanc@in.tum.de>
Tue, 12 Jun 2012 13:54:30 +0100
changeset 122 7ff668fb65e8
parent 121 a101c4cccc4b
child 123 6029b2fc983c
updated
projects.html
--- a/projects.html	Tue Jun 12 13:53:12 2012 +0100
+++ b/projects.html	Tue Jun 12 13:54:30 2012 +0100
@@ -282,16 +282,16 @@
   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
   also some good books about computer players, for example:
   <table cellspacing="10">
-  <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003. 
-  (standard textbook about search strategies).
+  <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003 
+  (a standard textbook about search strategies).
   </td></tr>
-  <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980. 
-  (standard textbook about search strategies).
+  <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980 
+  (a standard textbook about search strategies).
   </td></tr>
 
-  <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
-  (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
-   Othello, etc; includes theoretical issues such as game searching)
+  <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983
+  (considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
+   Othello, etc; includes theoretical issues about game searching).
   </td></tr>
   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
   J. Schaeffer and H.J. van den Herik, North Holland, 2002.