--- a/projects.html Tue Jun 12 13:53:12 2012 +0100
+++ b/projects.html Tue Jun 12 13:54:30 2012 +0100
@@ -282,16 +282,16 @@
<A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
also some good books about computer players, for example:
<table cellspacing="10">
- <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003.
- (standard textbook about search strategies).
+ <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003
+ (a standard textbook about search strategies).
</td></tr>
- <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980.
- (standard textbook about search strategies).
+ <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980
+ (a standard textbook about search strategies).
</td></tr>
- <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983.
- (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,
- Othello, etc; includes theoretical issues such as game searching)
+ <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983
+ (considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,
+ Othello, etc; includes theoretical issues about game searching).
</td></tr>
<tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
J. Schaeffer and H.J. van den Herik, North Holland, 2002.