# HG changeset patch # User Christian Urban # Date 1339505670 -3600 # Node ID 7ff668fb65e8b199b550716c3b14d5239f5d27b2 # Parent a101c4cccc4bc109c9b1f0049ae21f396d6c050b updated diff -r a101c4cccc4b -r 7ff668fb65e8 projects.html --- a/projects.html Tue Jun 12 13:53:12 2012 +0100 +++ b/projects.html Tue Jun 12 13:54:30 2012 +0100 @@ -282,16 +282,16 @@ here. There are also some good books about computer players, for example: - - -
Artificial Intelligence: A Modern Approach by S. Russel and P. Norvig, Prentice Hall, 2003. - (standard textbook about search strategies). +
Artificial Intelligence: A Modern Approach by S. Russel and P. Norvig, Prentice Hall, 2003 + (a standard textbook about search strategies).
Principles of Artificial Intelligence by N. J. Nilsson, Springer Verlag, 1980. - (standard textbook about search strategies). +
Principles of Artificial Intelligence by N. J. Nilsson, Springer Verlag, 1980 + (a standard textbook about search strategies).
Computer Game-Playing: Theory and Practice by M. Bramer, Ellis Horwood Ltd, 1983. - (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, - Othello, etc; includes theoretical issues such as game searching) +
Computer Game-Playing: Theory and Practice by M. Bramer, Ellis Horwood Ltd, 1983 + (considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, + Othello, etc; includes theoretical issues about game searching).
Chips Challenging Champions: Games, Computers and Artificial Intelligence by J. Schaeffer and H.J. van den Herik, North Holland, 2002.