|    280   <B>Literature:</b> |    280   <B>Literature:</b> | 
|    281   There is a web-page with various pointers to computer players |    281   There is a web-page with various pointers to computer players | 
|    282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are |    282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are | 
|    283   also some good books about computer players, for example: |    283   also some good books about computer players, for example: | 
|    284   <table cellspacing="10"> |    284   <table cellspacing="10"> | 
|    285   <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003.  |    285   <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003  | 
|    286   (standard textbook about search strategies). |    286   (a standard textbook about search strategies). | 
|    287   </td></tr> |    287   </td></tr> | 
|    288   <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980.  |    288   <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980  | 
|    289   (standard textbook about search strategies). |    289   (a standard textbook about search strategies). | 
|    290   </td></tr> |    290   </td></tr> | 
|    291  |    291  | 
|    292   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983.  |    292   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983 | 
|    293   (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,  |    293   (considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,  | 
|    294    Othello, etc; includes theoretical issues such as game searching) |    294    Othello, etc; includes theoretical issues about game searching). | 
|    295   </td></tr> |    295   </td></tr> | 
|    296   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by |    296   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by | 
|    297   J. Schaeffer and H.J. van den Herik, North Holland, 2002. |    297   J. Schaeffer and H.J. van den Herik, North Holland, 2002. | 
|    298   </td></tr> |    298   </td></tr> | 
|    299   <tr><td> |    299   <tr><td> |