projects.html
changeset 57 62e8e9ac4114
parent 55 7b589b21ee03
child 58 f2c4466af3b2
--- a/projects.html	Wed Dec 21 12:27:47 2011 +0000
+++ b/projects.html	Sun Dec 25 17:27:17 2011 +0000
@@ -268,6 +268,32 @@
   <A HREF="http://sardes.inrialpes.fr/~braibant/atbr/">here</A>.
   </p>  
 
+<li> <H4>[CU7] Game-Playing Engine</H4>
+
+  <p>
+  <B>Literature:</b>
+  There is a web-page with various pointers to computer players
+  <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
+  also some good books about computer players, for example:
+  <table>
+  <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
+  (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
+   Othello, etc; includes theoretical issues such as game searching)
+  </td></tr>
+  <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
+  J. Schaeffer and H.J. van den Herik, North Holland, 2002.
+  </td></tr>
+  <tr><td>
+  <i>Artificial Intelligence for Games</i> by I. Millington and J. Funge, Morgan Kaufmann, 2009.
+  </td></tr>
+  <tr><td>
+  <i>Computer Gamesmanship: The Complete Guide to Creating and Structuring Intelligent Games Programs</i> 
+  by D.N.L. Levy, Simon and Schuster, 1983.
+  </td></tr>
+  </table>
+  </p>
+
+
 </ul>
 </TD>
 </TR>