--- a/projects.html Wed Dec 21 12:27:47 2011 +0000
+++ b/projects.html Sun Dec 25 17:27:17 2011 +0000
@@ -268,6 +268,32 @@
<A HREF="http://sardes.inrialpes.fr/~braibant/atbr/">here</A>.
</p>
+<li> <H4>[CU7] Game-Playing Engine</H4>
+
+ <p>
+ <B>Literature:</b>
+ There is a web-page with various pointers to computer players
+ <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
+ also some good books about computer players, for example:
+ <table>
+ <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983.
+ (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards,
+ Othello, etc; includes theoretical issues such as game searching)
+ </td></tr>
+ <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
+ J. Schaeffer and H.J. van den Herik, North Holland, 2002.
+ </td></tr>
+ <tr><td>
+ <i>Artificial Intelligence for Games</i> by I. Millington and J. Funge, Morgan Kaufmann, 2009.
+ </td></tr>
+ <tr><td>
+ <i>Computer Gamesmanship: The Complete Guide to Creating and Structuring Intelligent Games Programs</i>
+ by D.N.L. Levy, Simon and Schuster, 1983.
+ </td></tr>
+ </table>
+ </p>
+
+
</ul>
</TD>
</TR>