diff -r 2de2a8e1be21 -r 62e8e9ac4114 projects.html --- a/projects.html Wed Dec 21 12:27:47 2011 +0000 +++ b/projects.html Sun Dec 25 17:27:17 2011 +0000 @@ -268,6 +268,32 @@ here.
++ Literature: + There is a web-page with various pointers to computer players + here. There are + also some good books about computer players, for example: +
Computer Game-Playing: Theory and Practice by M. Bramer, Ellis Horwood Ltd, 1983. + (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, + Othello, etc; includes theoretical issues such as game searching) + |
Chips Challenging Champions: Games, Computers and Artificial Intelligence by + J. Schaeffer and H.J. van den Herik, North Holland, 2002. + |
+ Artificial Intelligence for Games by I. Millington and J. Funge, Morgan Kaufmann, 2009. + |
+ Computer Gamesmanship: The Complete Guide to Creating and Structuring Intelligent Games Programs + by D.N.L. Levy, Simon and Schuster, 1983. + |