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   266   <A HREF="http://www4.informatik.tu-muenchen.de/~krauss/papers/rexp.pdf">here</A>.
   266   <A HREF="http://www4.informatik.tu-muenchen.de/~krauss/papers/rexp.pdf">here</A>.
   267   A relatively complicated method, based on automata, is described 
   267   A relatively complicated method, based on automata, is described 
   268   <A HREF="http://sardes.inrialpes.fr/~braibant/atbr/">here</A>.
   268   <A HREF="http://sardes.inrialpes.fr/~braibant/atbr/">here</A>.
   269   </p>  
   269   </p>  
   270 
   270 
       
   271 <li> <H4>[CU7] Game-Playing Engine</H4>
       
   272 
       
   273   <p>
       
   274   <B>Literature:</b>
       
   275   There is a web-page with various pointers to computer players
       
   276   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
       
   277   also some good books about computer players, for example:
       
   278   <table>
       
   279   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
       
   280   (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
       
   281    Othello, etc; includes theoretical issues such as game searching)
       
   282   </td></tr>
       
   283   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
       
   284   J. Schaeffer and H.J. van den Herik, North Holland, 2002.
       
   285   </td></tr>
       
   286   <tr><td>
       
   287   <i>Artificial Intelligence for Games</i> by I. Millington and J. Funge, Morgan Kaufmann, 2009.
       
   288   </td></tr>
       
   289   <tr><td>
       
   290   <i>Computer Gamesmanship: The Complete Guide to Creating and Structuring Intelligent Games Programs</i> 
       
   291   by D.N.L. Levy, Simon and Schuster, 1983.
       
   292   </td></tr>
       
   293   </table>
       
   294   </p>
       
   295 
       
   296 
   271 </ul>
   297 </ul>
   272 </TD>
   298 </TD>
   273 </TR>
   299 </TR>
   274 </TABLE>
   300 </TABLE>
   275 
   301