cws/main_cw05.tex
changeset 347 4de31fdc0d67
parent 337 c0d9e6548b08
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+++ b/cws/main_cw05.tex	Mon Nov 02 02:31:44 2020 +0000
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+% !TEX program = xelatex
+\documentclass{article}
+\usepackage{../style}
+\usepackage{../langs}
+\usepackage{disclaimer}
+\usepackage{tikz}
+\usepackage{pgf}
+\usepackage{pgfplots}
+\usepackage{stackengine}
+%% \usepackage{accents}
+\newcommand\barbelow[1]{\stackunder[1.2pt]{#1}{\raisebox{-4mm}{\boldmath$\uparrow$}}}
+
+%% change Console to scala.io.StdIn.readByte()
+
+
+\begin{document}
+
+\section*{Part 10 (Scala)}
+
+\mbox{}\hfill\textit{``If there's one feature that makes Scala, `Scala',}\\
+\mbox{}\hfill\textit{ I would pick implicits.''}\smallskip\\
+\mbox{}\hfill\textit{ --- Martin Odersky (creator of the Scala language)}\bigskip\bigskip
+
+
+\noindent
+This part is about a small (esoteric) programming language called
+brainf***. Actually, we will implement an interpreter for our own version
+of this language called brainf*ck++.\bigskip
+
+\IMPORTANT{This part is worth 10\% and you need to submit it on \cwTEN{} at 4pm.}
+
+\noindent
+Also note that the running time of each part will be restricted to a
+maximum of 30 seconds on my laptop.
+
+\DISCLAIMER{}
+\newpage
+
+\subsection*{Reference Implementation}
+
+As usual, this Scala assignment comes with a reference implementation in
+form of two \texttt{jar}-files. You can download them from KEATS. They
+allow you to run any test cases on your own computer. For example you
+can call Scala on the command line with the option \texttt{-cp bf.jar}
+and then query any function from the \texttt{bf.scala} template file.
+You have to prefix the calls with \texttt{CW10a} and \texttt{CW10b},
+respectively. For example
+
+
+\begin{lstlisting}[language={},xleftmargin=1mm,numbers=none,basicstyle=\ttfamily\small]
+$ scala -cp bf.jar
+scala> import CW10a._  
+scala> run(load_bff("sierpinski.bf")) ; ()
+                               *
+                              * *
+                             *   *
+                            * * * *
+                           *       *
+                          * *     * *
+                         *   *   *   *
+                        * * * * * * * *
+                       *               *
+                      * *             * *
+                     *   *           *   *
+                    * * * *         * * * *
+                   *       *       *       *
+                  * *     * *     * *     * *
+                 *   *   *   *   *   *   *   *
+                * * * * * * * * * * * * * * * *
+               *                               *
+              * *                             * *
+             *   *                           *   *
+            * * * *                         * * * *
+           *       *                       *       *
+          * *     * *                     * *     * *
+         *   *   *   *                   *   *   *   *
+        * * * * * * * *                 * * * * * * * *
+       *               *               *               *
+      * *             * *             * *             * *
+     *   *           *   *           *   *           *   *
+    * * * *         * * * *         * * * *         * * * *
+   *       *       *       *       *       *       *       *
+  * *     * *     * *     * *     * *     * *     * *     * *
+ *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *
+* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
+\end{lstlisting}%$
+
+\newpage
+
+\subsection*{Part A (6 Marks)}
+
+Coming from Java or C++, you might think Scala is a rather esoteric
+programming language.  But remember, some serious companies have built
+their business on
+Scala.\footnote{\url{https://en.wikipedia.org/wiki/Scala_(programming_language)\#Companies}}
+I claim functional programming is not a fad.  And there are far, far
+more esoteric languages out there. One is called \emph{brainf***}. 
+\here{https://esolangs.org/wiki/Brainfuck}
+You
+are asked in this part to implement an interpreter for
+a slight extension of this language.
+
+Urban M\"uller developed the original version of brainf*** in 1993.  A close
+relative of this language was already introduced in 1964 by Corado
+B\"ohm, an Italian computer pioneer. The main feature of brainf*** is
+its minimalistic set of instructions---just 8 instructions in total
+and all of which are single characters. Despite the minimalism, this
+language has been shown to be Turing complete\ldots{}if this doesn't
+ring any bell with you: it roughly means that every(!) algorithm can,
+in principle, be implemented in brainf***. It just takes a lot of
+determination and quite a lot of memory resources.
+
+Some relatively sophisticated sample programs in brainf*** are given
+in the file \texttt{bf.scala}, including a brainf*** program for the
+Sierpinski triangle and the Mandelbrot set.  There seems to be even a
+dedicated Windows IDE for bf programs, though I am not sure whether
+this is just an elaborate April fools' joke---judge yourself:
+
+\begin{center}
+\url{https://www.microsoft.com/en-us/p/brainf-ck/9nblgggzhvq5}
+\end{center}  \bigskip
+
+
+\noindent
+As mentioned above, the original brainf*** has 8 single-character
+commands. Our version of bf++ will contain the commands \texttt{'>'},
+\texttt{'<'}, \texttt{'+'}, \texttt{'-'}, \texttt{'.'}, \texttt{'['}
+and \texttt{']'} from the original, and in addition the commands
+\texttt{'@'}, \texttt{'*'} and \texttt{'\#'}.  Every other character
+is considered a comment.
+
+Our interpreter for bf++ operates on memory cells containing
+integers. For this it uses a single memory pointer, called
+\texttt{mp}, that points at each stage to one memory cell.
+
+\begin{center}
+\begin{tikzpicture}
+  \draw [line width=1mm, rounded corners] (0,0) rectangle (5, 0.5);
+  \draw (0.5, 0) -- (0.5, 0.5);
+  \draw (1.0, 0) -- (1.0, 0.5);
+
+  \draw (2.5, 0) -- (2.5, 0.5);
+  \draw (2.0, 0) -- (2.0, 0.5);
+
+  \draw (4.5, 0) -- (4.5, 0.5);
+  \draw (4.0, 0) -- (4.0, 0.5);
+
+  \draw (1.5,0.25) node {$\cdots$};
+  \draw (3.0,0.25) node {$\cdots$};
+
+  \draw [->, thick] (2.25, -0.5) -- (2.25, -0.15);
+  \draw (2.25,-0.8) node {\texttt{mp}};
+
+  \draw (0.7,0.7) node {\sf\footnotesize memory};
+\end{tikzpicture}    
+\end{center}  
+
+\noindent
+This pointer can be moved forward by one memory cell by using the
+command \texttt{'>'}, and backward by using \texttt{'<'}. The commands
+\texttt{'+'} and \texttt{'-'} increase, respectively decrease, by 1
+the content of the memory cell to which the memory pointer currently
+points to. The command for output in bf++ is \texttt{'.'} whereby output works
+by reading the content of the memory cell to which the memory pointer
+points to and printing it out as an ASCII character.\footnote{In the
+  original version of bf, there is also a command for input, but we
+  omit it here. All our programs will be ``autonomous''.}  The
+commands \texttt{'['} and \texttt{']'} are looping
+constructs. Everything in between \texttt{'['} and \texttt{']'} is
+repeated until a counter (memory cell) reaches zero.  A typical
+program in brainf*** looks as follows:
+
+\begin{center}
+\begin{verbatim}
+   ++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.++
+   +++++..+++.>>.<-.<.+++.------.--------.>>+.>++.
+\end{verbatim}
+\end{center}  
+
+\noindent
+This one prints out Hello World\ldots{}obviously \texttt{;o)} We also
+add 3 new commands in the bf++-version of the bf-language. The purpose
+of these commands we explain later.
+
+
+\subsubsection*{Tasks (file bf.scala)}
+
+\begin{itemize}
+\item[(1)]  Write a function that takes a filename (a string) as an argument
+  and requests the corresponding file from disk. It returns the
+  content of the file as a string. If the file does not exists,
+  the function should return the empty string.
+  \mbox{}\hfill[1 Mark]
+  
+\item[(2)] Brainf**k++ memory is represented by a \texttt{Map} from
+  integers to integers. The empty memory is represented by
+  \texttt{Map()}, that is nothing is stored in the
+  memory; \texttt{Map(0 -> 1, 2 -> 3)} stores \texttt{1} at
+  memory location \texttt{0}, and at \texttt{2} it stores \texttt{3}. The
+  convention is that if we query the memory at a location that is
+  \emph{not} defined in the \texttt{Map}, we return \texttt{0}. Write
+  a `safe-read' function, \texttt{sread}, that takes a memory (a \texttt{Map}) and
+  a memory pointer (an \texttt{Int}) as arguments, and `safely' reads the
+  corresponding memory location. If the \texttt{Map} is not defined at
+  the memory pointer, \texttt{sread} returns \texttt{0}.
+
+  Write another function \texttt{write}, which takes a memory, a
+  memory pointer and an integer value as arguments and updates the
+  \texttt{Map} with the value at the given memory location. As usual,
+  the \texttt{Map} is not updated `in-place' but a new map is created
+  with the same data, except the new value is stored at the given memory
+  pointer.\hfill[1 Mark]
+
+\item[(3)] Write two functions, \texttt{jumpRight} and
+  \texttt{jumpLeft}, that are needed to implement the loop constructs
+  in brainf**k++. They take a program (a \texttt{String}) and a program
+  counter (an \texttt{Int}) as arguments and move right (respectively
+  left) in the string in order to find the \textbf{matching}
+  opening/closing bracket. For example, given the following program
+  with the program counter indicated by an arrow:
+
+  \begin{center}
+  \texttt{--[\barbelow{.}.+>--].>.++}
+  \end{center}
+
+  then the matching closing bracket is in 9th position (counting from 0) and
+  \texttt{jumpRight} is supposed to return the position just after this
+  
+  \begin{center}
+  \texttt{--[..+>--]\barbelow{.}>.++}
+  \end{center}
+
+  meaning it jumps to after the loop. Similarly, if you are in 8th position,
+  then \texttt{jumpLeft} is supposed to jump to just after the opening
+  bracket (that is jumping to the beginning of the loop):
+
+  \begin{center}
+    \texttt{--[..+>-\barbelow{-}].>.++}
+    \qquad$\stackrel{\texttt{jumpLeft}}{\longrightarrow}$\qquad
+    \texttt{--[\barbelow{.}.+>--].>.++}
+  \end{center}
+
+  Unfortunately we have to take into account that there might be
+  other opening and closing brackets on the `way' to find the
+  matching bracket. For example in the brain*ck++ program
+
+  \begin{center}
+  \texttt{--[\barbelow{.}.[+>]--].>.++}
+  \end{center}
+
+  we do not want to return the index for the \texttt{'-'} in the 9th
+  position, but the program counter for \texttt{'.'} in 12th
+  position. The easiest to find out whether a bracket is matched is by
+  using levels (which are the third argument in \texttt{jumpLeft} and
+  \texttt{jumpLeft}). In case of \texttt{jumpRight} you increase the
+  level by one whenever you find an opening bracket and decrease by
+  one for a closing bracket. Then in \texttt{jumpRight} you are looking
+  for the closing bracket on level \texttt{0}. For \texttt{jumpLeft} you
+  do the opposite. In this way you can find \textbf{matching} brackets
+  in strings such as
+
+  \begin{center}
+  \texttt{--[\barbelow{.}.[[-]+>[.]]--].>.++}
+  \end{center}
+
+  for which \texttt{jumpRight} should produce the position:
+
+  \begin{center}
+  \texttt{--[..[[-]+>[.]]--]\barbelow{.}>.++}
+  \end{center}
+
+  It is also possible that the position returned by \texttt{jumpRight} or
+  \texttt{jumpLeft} is outside the string in cases where there are
+  no matching brackets. For example
+
+  \begin{center}
+  \texttt{--[\barbelow{.}.[[-]+>[.]]--.>.++}
+  \qquad$\stackrel{\texttt{jumpRight}}{\longrightarrow}$\qquad
+  \texttt{--[..[[-]+>[.]]-->.++\barbelow{\;\phantom{+}}}
+  \end{center}
+  \hfill[2 Marks]
+
+
+\item[(4)] Write a recursive function \texttt{compute} that runs a
+  brain*u*k++ program. It takes a program, a program counter, a memory
+  pointer and a memory as arguments. If the program counter is outside
+  the program string, the execution stops and \texttt{compute} returns the
+  memory. If the program counter is inside the string, it reads the
+  corresponding character and updates the program counter \texttt{pc},
+  memory pointer \texttt{mp} and memory \texttt{mem} according to the
+  rules shown in Figure~\ref{comms}. It then calls recursively
+  \texttt{compute} with the updated data. The most convenient way to
+  implement the brainf**k++ rules in Scala is to use pattern-matching
+  and to calculate a triple consisting of the updated \texttt{pc},
+  \texttt{mp} and \texttt{mem}.
+
+  Write another function \texttt{run} that calls \texttt{compute} with a
+  given brainfu*k++ program and memory, and the program counter and memory pointer
+  set to~$0$. Like \texttt{compute}, it returns the memory after the execution
+  of the program finishes. You can test your brainf**k++ interpreter with the
+  Sierpinski triangle or the Hello world programs (they seem to be particularly
+  useful for debugging purposes), or have a look at
+
+  \begin{center}
+  \url{https://esolangs.org/wiki/Brainfuck}
+  \end{center}
+
+  \noindent for more bf/bf++-programs and the test cases given in \texttt{bf.scala}.\\
+  \mbox{}\hfill[2 Marks]
+  
+  \begin{figure}[p]
+  \begin{center}
+    \begin{tabular}{|@{\hspace{0.5mm}}p{0.8cm}|l|}
+      \hline
+      \hfill\texttt{'>'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp} + 1$\\
+                       $\bullet$ & \texttt{mem} unchanged
+                     \end{tabular}\\\hline   
+      \hfill\texttt{'<'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp} - 1$\\
+                       $\bullet$ & \texttt{mem} unchanged
+                     \end{tabular}\\\hline   
+      \hfill\texttt{'+'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ unchanged\\
+                       $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) + 1}\\
+                     \end{tabular}\\\hline   
+      \hfill\texttt{'-'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ unchanged\\
+                       $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) - 1}\\
+                     \end{tabular}\\\hline   
+      \hfill\texttt{'.'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+                       $\bullet$ & print out \,\texttt{mem(mp)} as a character\\
+                     \end{tabular}\\\hline   
+      %\hfill\texttt{','} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+      %                 $\bullet$ & $\texttt{pc} + 1$\\
+      %                 $\bullet$ & $\texttt{mp}$ unchanged\\
+      %                 $\bullet$ & \texttt{mem} updated with \texttt{mp -> \textrm{input}}\\
+      %                 \multicolumn{2}{@{}l}{the input is given by \texttt{Console.in.read().toByte}}
+      %               \end{tabular}\\\hline   
+      \hfill\texttt{'['} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       \multicolumn{2}{@{}l}{if \texttt{mem(mp) == 0} then}\\
+                       $\bullet$ & $\texttt{pc = jumpRight(prog, pc + 1, 0)}$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\
+                       \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) != 0} then}\\
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+                     \end{tabular}
+                     \\\hline   
+      \hfill\texttt{']'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       \multicolumn{2}{@{}l}{if \texttt{mem(mp) != 0} then}\\
+                       $\bullet$ & $\texttt{pc = jumpLeft(prog, pc - 1, 0)}$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\
+                       \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) == 0} then}\\
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+                           \end{tabular}\\\hline
+      \hfill\texttt{'*'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ unchanged\\
+                       $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) * mem(mp - 1)}\\
+                             \multicolumn{2}{@{}l}{this multiplies the content of the memory cells at
+                             \texttt{mp} and \texttt{mp - 1}}\\
+                             \multicolumn{2}{@{}l}{and stores the result at \texttt{mp}}
+                           \end{tabular}\\\hline
+      \hfill\texttt{'@'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ unchanged\\
+                             $\bullet$ & \texttt{mem} updated with
+                                         \texttt{mem(mp) -> mem(mp - 1)}\\
+                             \multicolumn{2}{@{}l}{this updates the memory cell having the index stored at \texttt{mem(mp)},}\\
+                             \multicolumn{2}{@{}l}{with the value stored at \texttt{mem(mp - 1)},}
+                           \end{tabular}\\\hline
+      \hfill\texttt{'\#'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                       $\bullet$ & $\texttt{pc} + 1$\\
+                       $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+                       $\bullet$ & print out \,\texttt{mem(mp)} as a number\\
+                     \end{tabular}\\\hline  
+      any other char & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+                         $\bullet$ & $\texttt{pc} + 1$\\
+                         $\bullet$ & \texttt{mp} and \texttt{mem} unchanged
+                       \end{tabular}\\
+      \hline                 
+    \end{tabular}
+    \\\mbox{}\\[-10mm]\mbox{}
+  \end{center}
+  \caption{The rules for how commands in the brainf***++ language update the
+    program counter \texttt{pc},
+    the memory pointer \texttt{mp} and the memory \texttt{mem}.\label{comms}}
+  \end{figure}
+\end{itemize}\bigskip  
+
+%%\newpage
+
+\subsection*{Part B (4 Marks)}
+
+I am sure you agree while it is fun to marvel at bf++-programs, like the
+Sierpinski triangle or the Mandelbrot program, being interpreted, it
+is much more fun to write a compiler for the bf++-language.
+
+
+\subsubsection*{Tasks (file bfc.scala)}
+
+\begin{itemize}
+\item[(5)] Compilers, in general, attempt to make programs run
+  faster by precomputing as much information as possible
+  before running the program. In our case we can precompute the
+  addresses where we need to jump at the beginning and end of
+  loops. 
+
+  For this write a function \texttt{jtable} that precomputes the ``jump
+  table'' for a bf++-program. This function takes a bf++-program 
+  as an argument and returns a \texttt{Map[Int, Int]}. The 
+  purpose of this Map is to record the information, in cases
+  a pc-position points to a '\texttt{[}' or a '\texttt{]}',
+  to which pc-position do we need to jump next?
+ 
+  For example for the program
+    
+  \begin{center}
+    \texttt{+++++[->++++++++++<]>--<+++[->>++++++++++}
+    \texttt{<<]>>++<<----------[+>.>.<+<]}
+  \end{center}
+
+  we obtain the Map (note the precise numbers might differ depending on white
+  spaces etc.~in the bf-program):
+
+  \begin{center}
+  \texttt{Map(69 -> 61, 5 -> 20, 60 -> 70, 27 -> 44, 43 -> 28, 19 -> 6)}
+  \end{center}  
+  
+  This Map states that for the '\texttt{[}' on position 5, we need to
+  jump to position 20, which is just after the corresponding '\texttt{]}'.
+  Similarly, for the '\texttt{]}' on position 19, we need to jump to
+  position 6, which is just after the '\texttt{[}' on position 5, and so
+  on. The idea is to not calculate this information each time
+  we hit a bracket, but just look up this information in the 
+  \texttt{jtable}. 
+
+  Then adapt the \texttt{compute} and \texttt{run} functions
+  from Part 1 in order to take advantage of the information
+  stored in the \texttt{jtable}. This means whenever \texttt{jumpLeft}
+  and \texttt{jumpRight} was called previously, you should look
+  up the jump address in the \texttt{jtable}. Feel free to reuse
+  the function \texttt{jumpLeft} and \texttt{jumpRight} for
+  calculating the \texttt{jtable}.\hfill{[1 Mark]}
+
+\item[(6)] Compilers try to eliminate any ``dead'' code that could
+  slow down programs and also perform what is often called
+  \emph{peephole
+    optimisations}.\footnote{\url{https://en.wikipedia.org/wiki/Peephole_optimization}}
+  For the latter consider that it is difficult for compilers to
+  comprehend what is intended with whole programs, but they are very good
+  at finding out what small snippets of code do, and then try to
+  generate faster code for such snippets.
+
+  In our case, dead code is everything that is not a bf++-command.
+  Therefore write a function \texttt{optimise} which deletes such
+  dead code from a bf++-program. Moreover this function should replace every substring
+  of the form \pcode{[-]} by a new command \texttt{0}. 
+  The idea is that the loop \pcode{[-]} just resets the
+  memory at the current location to 0. It is more efficient
+  to do this in a single step, rather than stepwise in a loop as in
+  the original bf++-programs.
+
+  In the extended \texttt{compute3} and \texttt{run3} functions you should
+  implement this command by writing 0 to \pcode{mem(mp)}, that is use
+  \pcode{write(mem, mp, 0)} as the rule for the command \texttt{0}.
+  The easiest way to modify a string in this way is to use the regular
+  expression \pcode{"""[^<>+-.\\[\\]@\#*]"""}, which recognises everything that is 
+  not a bf++-command. Similarly, the
+  regular expression \pcode{"""\\[-\\]"""} finds all occurrences of \pcode{[-]}.  By using the Scala method \pcode{.replaceAll} you can replace substrings
+  with new strings.\\
+  \mbox{}\hfill{[1 Mark]}
+
+\item[(7)] Finally, real compilers try to take advantage of modern
+  CPUs which often provide complex operations in hardware that can
+  combine many smaller instructions into a single faster instruction.
+
+  In our case we can optimise the several single increments performed at a
+  memory cell, for example \pcode{++++}, by a single ``increment by
+  4''. For this optimisation we just have to make sure these single
+  increments are all next to each other. Similar optimisations should apply
+  for the bf-commands \pcode{-}, \pcode{<} and
+  \pcode{>}, which can all be replaced by extended versions that take
+  the amount of the increment (decrement) into account. We will do
+  this by introducing two-character bf++-commands. For example
+
+  \begin{center}
+    \begin{tabular}{l|l}
+      original bf-cmds & replacement\\
+      \hline
+      \pcode{+} & \pcode{+A}\\
+      \pcode{++} & \pcode{+B}\\
+      \pcode{+++} & \pcode{+C}\\
+      \ldots{} & \ldots{}\\
+      \pcode{+++....++} & \pcode{+Z}\\
+      \hspace{5mm}(these are 26 \pcode{+}'s)\\
+    \end{tabular} 
+  \end{center}  
+
+
+  If there are more
+  than 26 \pcode{+}'s in a row, then more than one ``two-character''
+  bf-commands need to be generated (the idea is that more than
+  26 copies of a single bf++-command in a row is a rare occurrence in
+  actual bf++-programs). Similar replacements apply
+  for \pcode{-}, \pcode{<} and \pcode{>}, but
+  all other bf++-commands should be unaffected by this
+  change. 
+
+  For this write a function \texttt{combine} which replaces sequences
+  of repeated increment and decrement commands by appropriate
+  two-character commands. In the functions \pcode{compute4} and
+  \pcode{run4}, the ``combine'' and the optimisation from (6) should
+  be performed. Make sure that when a two-character bf++-command is
+  encountered you need to increase the \pcode{pc}-counter by two in
+  order to progress to the next command. For example
+
+  \begin{center}
+  \pcode{combine(optimise(load_bff("benchmark.bf")))}  
+  \end{center}  
+
+  generates the improved program
+
+  \begin{center}
+  \pcode{>A+B[<A+M>A-A]<A[[}\hspace{3mm}\ldots{}
+  \end{center}  
+
+  for the original benchmark program
+
+  \begin{center}
+    \pcode{>++[<+++++++++++++>-]<[[}\hspace{3mm}\ldots
+  \end{center}    
+
+  As you can see, the compiler bets on saving a lot of time on the
+  \pcode{+B} and \pcode{+M} steps so that the optimisations is
+  worthwhile overall (of course for the \pcode{>A}'s and so on, the compiler incurs a
+  penalty). Luckily, after you have performed all
+  optimisations in (5) - (7), you can expect that the
+  \pcode{benchmark.bf} program runs four to five times faster.
+  You can also test whether your compiler produces the correct result
+  by  testing for example
+
+  \begin{center}
+  \pcode{run(load_bff("sierpinski.bf")) == run4(load_bff("sierpinski.bf"))}
+  \end{center}
+
+  which should return true for all the different compiler stages. \\ 
+  \mbox{}\hfill{[2 Marks]}
+\end{itemize}  
+
+\end{document}
+
+
+%%% Local Variables: 
+%%% mode: latex
+%%% TeX-master: t
+%%% End: