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+% !TEX program = xelatex
+\documentclass{article}
+\usepackage{../style}
+\usepackage{../langs}
+\usepackage{disclaimer}
+\usepackage{tikz}
+\usepackage{pgf}
+\usepackage{pgfplots}
+\usepackage{stackengine}
+%% \usepackage{accents}
+\newcommand\barbelow[1]{\stackunder[1.2pt]{#1}{\raisebox{-4mm}{\boldmath$\uparrow$}}}
+
+%% change Console to scala.io.StdIn.readByte()
+
+
+\begin{document}
+
+\section*{Part 10 (Scala)}
+
+\mbox{}\hfill\textit{``If there's one feature that makes Scala, `Scala',}\\
+\mbox{}\hfill\textit{ I would pick implicits.''}\smallskip\\
+\mbox{}\hfill\textit{ --- Martin Odersky (creator of the Scala language)}\bigskip\bigskip
+
+
+\noindent
+This part is about a small (esoteric) programming language called
+brainf***. Actually, we will implement an interpreter for our own version
+of this language called brainf*ck++.\bigskip
+
+\IMPORTANT{This part is worth 10\% and you need to submit it on \cwTEN{} at 4pm.}
+
+\noindent
+Also note that the running time of each part will be restricted to a
+maximum of 30 seconds on my laptop.
+
+\DISCLAIMER{}
+\newpage
+
+\subsection*{Reference Implementation}
+
+As usual, this Scala assignment comes with a reference implementation in
+form of two \texttt{jar}-files. You can download them from KEATS. They
+allow you to run any test cases on your own computer. For example you
+can call Scala on the command line with the option \texttt{-cp bf.jar}
+and then query any function from the \texttt{bf.scala} template file.
+You have to prefix the calls with \texttt{CW10a} and \texttt{CW10b},
+respectively. For example
+
+
+\begin{lstlisting}[language={},xleftmargin=1mm,numbers=none,basicstyle=\ttfamily\small]
+$ scala -cp bf.jar
+scala> import CW10a._
+scala> run(load_bff("sierpinski.bf")) ; ()
+ *
+ * *
+ * *
+ * * * *
+ * *
+ * * * *
+ * * * *
+ * * * * * * * *
+ * *
+ * * * *
+ * * * *
+ * * * * * * * *
+ * * * *
+ * * * * * * * *
+ * * * * * * * *
+ * * * * * * * * * * * * * * * *
+ * *
+ * * * *
+ * * * *
+ * * * * * * * *
+ * * * *
+ * * * * * * * *
+ * * * * * * * *
+ * * * * * * * * * * * * * * * *
+ * * * *
+ * * * * * * * *
+ * * * * * * * *
+ * * * * * * * * * * * * * * * *
+ * * * * * * * *
+ * * * * * * * * * * * * * * * *
+ * * * * * * * * * * * * * * * *
+* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
+\end{lstlisting}%$
+
+\newpage
+
+\subsection*{Part A (6 Marks)}
+
+Coming from Java or C++, you might think Scala is a rather esoteric
+programming language. But remember, some serious companies have built
+their business on
+Scala.\footnote{\url{https://en.wikipedia.org/wiki/Scala_(programming_language)\#Companies}}
+I claim functional programming is not a fad. And there are far, far
+more esoteric languages out there. One is called \emph{brainf***}.
+\here{https://esolangs.org/wiki/Brainfuck}
+You
+are asked in this part to implement an interpreter for
+a slight extension of this language.
+
+Urban M\"uller developed the original version of brainf*** in 1993. A close
+relative of this language was already introduced in 1964 by Corado
+B\"ohm, an Italian computer pioneer. The main feature of brainf*** is
+its minimalistic set of instructions---just 8 instructions in total
+and all of which are single characters. Despite the minimalism, this
+language has been shown to be Turing complete\ldots{}if this doesn't
+ring any bell with you: it roughly means that every(!) algorithm can,
+in principle, be implemented in brainf***. It just takes a lot of
+determination and quite a lot of memory resources.
+
+Some relatively sophisticated sample programs in brainf*** are given
+in the file \texttt{bf.scala}, including a brainf*** program for the
+Sierpinski triangle and the Mandelbrot set. There seems to be even a
+dedicated Windows IDE for bf programs, though I am not sure whether
+this is just an elaborate April fools' joke---judge yourself:
+
+\begin{center}
+\url{https://www.microsoft.com/en-us/p/brainf-ck/9nblgggzhvq5}
+\end{center} \bigskip
+
+
+\noindent
+As mentioned above, the original brainf*** has 8 single-character
+commands. Our version of bf++ will contain the commands \texttt{'>'},
+\texttt{'<'}, \texttt{'+'}, \texttt{'-'}, \texttt{'.'}, \texttt{'['}
+and \texttt{']'} from the original, and in addition the commands
+\texttt{'@'}, \texttt{'*'} and \texttt{'\#'}. Every other character
+is considered a comment.
+
+Our interpreter for bf++ operates on memory cells containing
+integers. For this it uses a single memory pointer, called
+\texttt{mp}, that points at each stage to one memory cell.
+
+\begin{center}
+\begin{tikzpicture}
+ \draw [line width=1mm, rounded corners] (0,0) rectangle (5, 0.5);
+ \draw (0.5, 0) -- (0.5, 0.5);
+ \draw (1.0, 0) -- (1.0, 0.5);
+
+ \draw (2.5, 0) -- (2.5, 0.5);
+ \draw (2.0, 0) -- (2.0, 0.5);
+
+ \draw (4.5, 0) -- (4.5, 0.5);
+ \draw (4.0, 0) -- (4.0, 0.5);
+
+ \draw (1.5,0.25) node {$\cdots$};
+ \draw (3.0,0.25) node {$\cdots$};
+
+ \draw [->, thick] (2.25, -0.5) -- (2.25, -0.15);
+ \draw (2.25,-0.8) node {\texttt{mp}};
+
+ \draw (0.7,0.7) node {\sf\footnotesize memory};
+\end{tikzpicture}
+\end{center}
+
+\noindent
+This pointer can be moved forward by one memory cell by using the
+command \texttt{'>'}, and backward by using \texttt{'<'}. The commands
+\texttt{'+'} and \texttt{'-'} increase, respectively decrease, by 1
+the content of the memory cell to which the memory pointer currently
+points to. The command for output in bf++ is \texttt{'.'} whereby output works
+by reading the content of the memory cell to which the memory pointer
+points to and printing it out as an ASCII character.\footnote{In the
+ original version of bf, there is also a command for input, but we
+ omit it here. All our programs will be ``autonomous''.} The
+commands \texttt{'['} and \texttt{']'} are looping
+constructs. Everything in between \texttt{'['} and \texttt{']'} is
+repeated until a counter (memory cell) reaches zero. A typical
+program in brainf*** looks as follows:
+
+\begin{center}
+\begin{verbatim}
+ ++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.++
+ +++++..+++.>>.<-.<.+++.------.--------.>>+.>++.
+\end{verbatim}
+\end{center}
+
+\noindent
+This one prints out Hello World\ldots{}obviously \texttt{;o)} We also
+add 3 new commands in the bf++-version of the bf-language. The purpose
+of these commands we explain later.
+
+
+\subsubsection*{Tasks (file bf.scala)}
+
+\begin{itemize}
+\item[(1)] Write a function that takes a filename (a string) as an argument
+ and requests the corresponding file from disk. It returns the
+ content of the file as a string. If the file does not exists,
+ the function should return the empty string.
+ \mbox{}\hfill[1 Mark]
+
+\item[(2)] Brainf**k++ memory is represented by a \texttt{Map} from
+ integers to integers. The empty memory is represented by
+ \texttt{Map()}, that is nothing is stored in the
+ memory; \texttt{Map(0 -> 1, 2 -> 3)} stores \texttt{1} at
+ memory location \texttt{0}, and at \texttt{2} it stores \texttt{3}. The
+ convention is that if we query the memory at a location that is
+ \emph{not} defined in the \texttt{Map}, we return \texttt{0}. Write
+ a `safe-read' function, \texttt{sread}, that takes a memory (a \texttt{Map}) and
+ a memory pointer (an \texttt{Int}) as arguments, and `safely' reads the
+ corresponding memory location. If the \texttt{Map} is not defined at
+ the memory pointer, \texttt{sread} returns \texttt{0}.
+
+ Write another function \texttt{write}, which takes a memory, a
+ memory pointer and an integer value as arguments and updates the
+ \texttt{Map} with the value at the given memory location. As usual,
+ the \texttt{Map} is not updated `in-place' but a new map is created
+ with the same data, except the new value is stored at the given memory
+ pointer.\hfill[1 Mark]
+
+\item[(3)] Write two functions, \texttt{jumpRight} and
+ \texttt{jumpLeft}, that are needed to implement the loop constructs
+ in brainf**k++. They take a program (a \texttt{String}) and a program
+ counter (an \texttt{Int}) as arguments and move right (respectively
+ left) in the string in order to find the \textbf{matching}
+ opening/closing bracket. For example, given the following program
+ with the program counter indicated by an arrow:
+
+ \begin{center}
+ \texttt{--[\barbelow{.}.+>--].>.++}
+ \end{center}
+
+ then the matching closing bracket is in 9th position (counting from 0) and
+ \texttt{jumpRight} is supposed to return the position just after this
+
+ \begin{center}
+ \texttt{--[..+>--]\barbelow{.}>.++}
+ \end{center}
+
+ meaning it jumps to after the loop. Similarly, if you are in 8th position,
+ then \texttt{jumpLeft} is supposed to jump to just after the opening
+ bracket (that is jumping to the beginning of the loop):
+
+ \begin{center}
+ \texttt{--[..+>-\barbelow{-}].>.++}
+ \qquad$\stackrel{\texttt{jumpLeft}}{\longrightarrow}$\qquad
+ \texttt{--[\barbelow{.}.+>--].>.++}
+ \end{center}
+
+ Unfortunately we have to take into account that there might be
+ other opening and closing brackets on the `way' to find the
+ matching bracket. For example in the brain*ck++ program
+
+ \begin{center}
+ \texttt{--[\barbelow{.}.[+>]--].>.++}
+ \end{center}
+
+ we do not want to return the index for the \texttt{'-'} in the 9th
+ position, but the program counter for \texttt{'.'} in 12th
+ position. The easiest to find out whether a bracket is matched is by
+ using levels (which are the third argument in \texttt{jumpLeft} and
+ \texttt{jumpLeft}). In case of \texttt{jumpRight} you increase the
+ level by one whenever you find an opening bracket and decrease by
+ one for a closing bracket. Then in \texttt{jumpRight} you are looking
+ for the closing bracket on level \texttt{0}. For \texttt{jumpLeft} you
+ do the opposite. In this way you can find \textbf{matching} brackets
+ in strings such as
+
+ \begin{center}
+ \texttt{--[\barbelow{.}.[[-]+>[.]]--].>.++}
+ \end{center}
+
+ for which \texttt{jumpRight} should produce the position:
+
+ \begin{center}
+ \texttt{--[..[[-]+>[.]]--]\barbelow{.}>.++}
+ \end{center}
+
+ It is also possible that the position returned by \texttt{jumpRight} or
+ \texttt{jumpLeft} is outside the string in cases where there are
+ no matching brackets. For example
+
+ \begin{center}
+ \texttt{--[\barbelow{.}.[[-]+>[.]]--.>.++}
+ \qquad$\stackrel{\texttt{jumpRight}}{\longrightarrow}$\qquad
+ \texttt{--[..[[-]+>[.]]-->.++\barbelow{\;\phantom{+}}}
+ \end{center}
+ \hfill[2 Marks]
+
+
+\item[(4)] Write a recursive function \texttt{compute} that runs a
+ brain*u*k++ program. It takes a program, a program counter, a memory
+ pointer and a memory as arguments. If the program counter is outside
+ the program string, the execution stops and \texttt{compute} returns the
+ memory. If the program counter is inside the string, it reads the
+ corresponding character and updates the program counter \texttt{pc},
+ memory pointer \texttt{mp} and memory \texttt{mem} according to the
+ rules shown in Figure~\ref{comms}. It then calls recursively
+ \texttt{compute} with the updated data. The most convenient way to
+ implement the brainf**k++ rules in Scala is to use pattern-matching
+ and to calculate a triple consisting of the updated \texttt{pc},
+ \texttt{mp} and \texttt{mem}.
+
+ Write another function \texttt{run} that calls \texttt{compute} with a
+ given brainfu*k++ program and memory, and the program counter and memory pointer
+ set to~$0$. Like \texttt{compute}, it returns the memory after the execution
+ of the program finishes. You can test your brainf**k++ interpreter with the
+ Sierpinski triangle or the Hello world programs (they seem to be particularly
+ useful for debugging purposes), or have a look at
+
+ \begin{center}
+ \url{https://esolangs.org/wiki/Brainfuck}
+ \end{center}
+
+ \noindent for more bf/bf++-programs and the test cases given in \texttt{bf.scala}.\\
+ \mbox{}\hfill[2 Marks]
+
+ \begin{figure}[p]
+ \begin{center}
+ \begin{tabular}{|@{\hspace{0.5mm}}p{0.8cm}|l|}
+ \hline
+ \hfill\texttt{'>'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp} + 1$\\
+ $\bullet$ & \texttt{mem} unchanged
+ \end{tabular}\\\hline
+ \hfill\texttt{'<'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp} - 1$\\
+ $\bullet$ & \texttt{mem} unchanged
+ \end{tabular}\\\hline
+ \hfill\texttt{'+'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ unchanged\\
+ $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) + 1}\\
+ \end{tabular}\\\hline
+ \hfill\texttt{'-'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ unchanged\\
+ $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) - 1}\\
+ \end{tabular}\\\hline
+ \hfill\texttt{'.'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+ $\bullet$ & print out \,\texttt{mem(mp)} as a character\\
+ \end{tabular}\\\hline
+ %\hfill\texttt{','} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ % $\bullet$ & $\texttt{pc} + 1$\\
+ % $\bullet$ & $\texttt{mp}$ unchanged\\
+ % $\bullet$ & \texttt{mem} updated with \texttt{mp -> \textrm{input}}\\
+ % \multicolumn{2}{@{}l}{the input is given by \texttt{Console.in.read().toByte}}
+ % \end{tabular}\\\hline
+ \hfill\texttt{'['} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ \multicolumn{2}{@{}l}{if \texttt{mem(mp) == 0} then}\\
+ $\bullet$ & $\texttt{pc = jumpRight(prog, pc + 1, 0)}$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\
+ \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) != 0} then}\\
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+ \end{tabular}
+ \\\hline
+ \hfill\texttt{']'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ \multicolumn{2}{@{}l}{if \texttt{mem(mp) != 0} then}\\
+ $\bullet$ & $\texttt{pc = jumpLeft(prog, pc - 1, 0)}$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\
+ \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) == 0} then}\\
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+ \end{tabular}\\\hline
+ \hfill\texttt{'*'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ unchanged\\
+ $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) * mem(mp - 1)}\\
+ \multicolumn{2}{@{}l}{this multiplies the content of the memory cells at
+ \texttt{mp} and \texttt{mp - 1}}\\
+ \multicolumn{2}{@{}l}{and stores the result at \texttt{mp}}
+ \end{tabular}\\\hline
+ \hfill\texttt{'@'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ unchanged\\
+ $\bullet$ & \texttt{mem} updated with
+ \texttt{mem(mp) -> mem(mp - 1)}\\
+ \multicolumn{2}{@{}l}{this updates the memory cell having the index stored at \texttt{mem(mp)},}\\
+ \multicolumn{2}{@{}l}{with the value stored at \texttt{mem(mp - 1)},}
+ \end{tabular}\\\hline
+ \hfill\texttt{'\#'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\
+ $\bullet$ & print out \,\texttt{mem(mp)} as a number\\
+ \end{tabular}\\\hline
+ any other char & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}}
+ $\bullet$ & $\texttt{pc} + 1$\\
+ $\bullet$ & \texttt{mp} and \texttt{mem} unchanged
+ \end{tabular}\\
+ \hline
+ \end{tabular}
+ \\\mbox{}\\[-10mm]\mbox{}
+ \end{center}
+ \caption{The rules for how commands in the brainf***++ language update the
+ program counter \texttt{pc},
+ the memory pointer \texttt{mp} and the memory \texttt{mem}.\label{comms}}
+ \end{figure}
+\end{itemize}\bigskip
+
+%%\newpage
+
+\subsection*{Part B (4 Marks)}
+
+I am sure you agree while it is fun to marvel at bf++-programs, like the
+Sierpinski triangle or the Mandelbrot program, being interpreted, it
+is much more fun to write a compiler for the bf++-language.
+
+
+\subsubsection*{Tasks (file bfc.scala)}
+
+\begin{itemize}
+\item[(5)] Compilers, in general, attempt to make programs run
+ faster by precomputing as much information as possible
+ before running the program. In our case we can precompute the
+ addresses where we need to jump at the beginning and end of
+ loops.
+
+ For this write a function \texttt{jtable} that precomputes the ``jump
+ table'' for a bf++-program. This function takes a bf++-program
+ as an argument and returns a \texttt{Map[Int, Int]}. The
+ purpose of this Map is to record the information, in cases
+ a pc-position points to a '\texttt{[}' or a '\texttt{]}',
+ to which pc-position do we need to jump next?
+
+ For example for the program
+
+ \begin{center}
+ \texttt{+++++[->++++++++++<]>--<+++[->>++++++++++}
+ \texttt{<<]>>++<<----------[+>.>.<+<]}
+ \end{center}
+
+ we obtain the Map (note the precise numbers might differ depending on white
+ spaces etc.~in the bf-program):
+
+ \begin{center}
+ \texttt{Map(69 -> 61, 5 -> 20, 60 -> 70, 27 -> 44, 43 -> 28, 19 -> 6)}
+ \end{center}
+
+ This Map states that for the '\texttt{[}' on position 5, we need to
+ jump to position 20, which is just after the corresponding '\texttt{]}'.
+ Similarly, for the '\texttt{]}' on position 19, we need to jump to
+ position 6, which is just after the '\texttt{[}' on position 5, and so
+ on. The idea is to not calculate this information each time
+ we hit a bracket, but just look up this information in the
+ \texttt{jtable}.
+
+ Then adapt the \texttt{compute} and \texttt{run} functions
+ from Part 1 in order to take advantage of the information
+ stored in the \texttt{jtable}. This means whenever \texttt{jumpLeft}
+ and \texttt{jumpRight} was called previously, you should look
+ up the jump address in the \texttt{jtable}. Feel free to reuse
+ the function \texttt{jumpLeft} and \texttt{jumpRight} for
+ calculating the \texttt{jtable}.\hfill{[1 Mark]}
+
+\item[(6)] Compilers try to eliminate any ``dead'' code that could
+ slow down programs and also perform what is often called
+ \emph{peephole
+ optimisations}.\footnote{\url{https://en.wikipedia.org/wiki/Peephole_optimization}}
+ For the latter consider that it is difficult for compilers to
+ comprehend what is intended with whole programs, but they are very good
+ at finding out what small snippets of code do, and then try to
+ generate faster code for such snippets.
+
+ In our case, dead code is everything that is not a bf++-command.
+ Therefore write a function \texttt{optimise} which deletes such
+ dead code from a bf++-program. Moreover this function should replace every substring
+ of the form \pcode{[-]} by a new command \texttt{0}.
+ The idea is that the loop \pcode{[-]} just resets the
+ memory at the current location to 0. It is more efficient
+ to do this in a single step, rather than stepwise in a loop as in
+ the original bf++-programs.
+
+ In the extended \texttt{compute3} and \texttt{run3} functions you should
+ implement this command by writing 0 to \pcode{mem(mp)}, that is use
+ \pcode{write(mem, mp, 0)} as the rule for the command \texttt{0}.
+ The easiest way to modify a string in this way is to use the regular
+ expression \pcode{"""[^<>+-.\\[\\]@\#*]"""}, which recognises everything that is
+ not a bf++-command. Similarly, the
+ regular expression \pcode{"""\\[-\\]"""} finds all occurrences of \pcode{[-]}. By using the Scala method \pcode{.replaceAll} you can replace substrings
+ with new strings.\\
+ \mbox{}\hfill{[1 Mark]}
+
+\item[(7)] Finally, real compilers try to take advantage of modern
+ CPUs which often provide complex operations in hardware that can
+ combine many smaller instructions into a single faster instruction.
+
+ In our case we can optimise the several single increments performed at a
+ memory cell, for example \pcode{++++}, by a single ``increment by
+ 4''. For this optimisation we just have to make sure these single
+ increments are all next to each other. Similar optimisations should apply
+ for the bf-commands \pcode{-}, \pcode{<} and
+ \pcode{>}, which can all be replaced by extended versions that take
+ the amount of the increment (decrement) into account. We will do
+ this by introducing two-character bf++-commands. For example
+
+ \begin{center}
+ \begin{tabular}{l|l}
+ original bf-cmds & replacement\\
+ \hline
+ \pcode{+} & \pcode{+A}\\
+ \pcode{++} & \pcode{+B}\\
+ \pcode{+++} & \pcode{+C}\\
+ \ldots{} & \ldots{}\\
+ \pcode{+++....++} & \pcode{+Z}\\
+ \hspace{5mm}(these are 26 \pcode{+}'s)\\
+ \end{tabular}
+ \end{center}
+
+
+ If there are more
+ than 26 \pcode{+}'s in a row, then more than one ``two-character''
+ bf-commands need to be generated (the idea is that more than
+ 26 copies of a single bf++-command in a row is a rare occurrence in
+ actual bf++-programs). Similar replacements apply
+ for \pcode{-}, \pcode{<} and \pcode{>}, but
+ all other bf++-commands should be unaffected by this
+ change.
+
+ For this write a function \texttt{combine} which replaces sequences
+ of repeated increment and decrement commands by appropriate
+ two-character commands. In the functions \pcode{compute4} and
+ \pcode{run4}, the ``combine'' and the optimisation from (6) should
+ be performed. Make sure that when a two-character bf++-command is
+ encountered you need to increase the \pcode{pc}-counter by two in
+ order to progress to the next command. For example
+
+ \begin{center}
+ \pcode{combine(optimise(load_bff("benchmark.bf")))}
+ \end{center}
+
+ generates the improved program
+
+ \begin{center}
+ \pcode{>A+B[A-A]++[<+++++++++++++>-]<[[}\hspace{3mm}\ldots
+ \end{center}
+
+ As you can see, the compiler bets on saving a lot of time on the
+ \pcode{+B} and \pcode{+M} steps so that the optimisations is
+ worthwhile overall (of course for the \pcode{>A}'s and so on, the compiler incurs a
+ penalty). Luckily, after you have performed all
+ optimisations in (5) - (7), you can expect that the
+ \pcode{benchmark.bf} program runs four to five times faster.
+ You can also test whether your compiler produces the correct result
+ by testing for example
+
+ \begin{center}
+ \pcode{run(load_bff("sierpinski.bf")) == run4(load_bff("sierpinski.bf"))}
+ \end{center}
+
+ which should return true for all the different compiler stages. \\
+ \mbox{}\hfill{[2 Marks]}
+\end{itemize}
+
+\end{document}
+
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: t
+%%% End: