| author | Christian Urban <urbanc@in.tum.de> | 
| Fri, 10 Nov 2017 01:02:52 +0000 | |
| changeset 141 | d97c269e9c22 | 
| parent 110 | e4b41cfcfaa7 | 
| child 144 | 41a2b4f2c30c | 
| permissions | -rw-r--r-- | 
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\documentclass{article}
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\usepackage{chessboard}
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\usepackage[LSBC4,T1]{fontenc}
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\usepackage{../style}
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\begin{document}
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||
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\setchessboard{smallboard,
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zero,  | 
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showmover=false,  | 
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boardfontencoding=LSBC4,  | 
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               hlabelformat=\arabic{ranklabel},
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               vlabelformat=\arabic{filelabel}}
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\mbox{}\\[-18mm]\mbox{}
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\section*{Coursework 7 (Scala, Knight's Tour)}
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This coursework is worth 10\%. It is about searching and  | 
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backtracking. The first part is due on 23 November at 11pm; the  | 
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second, more advanced part, is due on 30 November at 11pm. You are  | 
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asked to implement Scala programs that solve various versions of the  | 
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\textit{Knight's Tour Problem} on a chessboard. Note the second part
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might include material you have not yet seen in the first two  | 
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lectures. Make sure the files you submit can be processed by just  | 
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calling \texttt{scala <<filename.scala>>}.\bigskip
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\noindent  | 
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\textbf{Important:} Do not use any mutable data structures in your
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submissions! They are not needed. This means you cannot use  | 
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\texttt{ListBuffer}s, for example. Do not use \texttt{return} in your
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code! It has a different meaning in Scala, than in Java.  | 
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Do not use \texttt{var}! This declares a mutable variable. Feel free to
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copy any code you need from files \texttt{knight1.scala},
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\texttt{knight2.scala} and \texttt{knight3.scala}. Make sure the
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functions you submit are defined on the ``top-level'' of Scala, not  | 
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inside a class or object. Also note that the running time of  | 
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each part will be restricted to a maximum of 360 seconds on my  | 
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laptop.  | 
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\subsection*{Disclaimer}
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It should be understood that the work you submit represents  | 
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your own effort. You have not copied from anyone else. An  | 
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exception is the Scala code I showed during the lectures or  | 
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uploaded to KEATS, which you can freely use.\medskip  | 
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\subsection*{Background}
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The \textit{Knight's Tour Problem} is about finding a tour such that
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the knight visits every field on an $n\times n$ chessboard once. For  | 
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example on a $5\times 5$ chessboard, a knight's tour is:  | 
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\chessboard[maxfield=d4,  | 
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            pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
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text = \small 24, markfield=Z4,  | 
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text = \small 11, markfield=a4,  | 
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text = \small 6, markfield=b4,  | 
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text = \small 17, markfield=c4,  | 
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text = \small 0, markfield=d4,  | 
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text = \small 19, markfield=Z3,  | 
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text = \small 16, markfield=a3,  | 
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text = \small 23, markfield=b3,  | 
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text = \small 12, markfield=c3,  | 
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text = \small 7, markfield=d3,  | 
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text = \small 10, markfield=Z2,  | 
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text = \small 5, markfield=a2,  | 
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text = \small 18, markfield=b2,  | 
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text = \small 1, markfield=c2,  | 
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text = \small 22, markfield=d2,  | 
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text = \small 15, markfield=Z1,  | 
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text = \small 20, markfield=a1,  | 
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text = \small 3, markfield=b1,  | 
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text = \small 8, markfield=c1,  | 
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text = \small 13, markfield=d1,  | 
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text = \small 4, markfield=Z0,  | 
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text = \small 9, markfield=a0,  | 
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text = \small 14, markfield=b0,  | 
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text = \small 21, markfield=c0,  | 
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text = \small 2, markfield=d0  | 
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]  | 
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||
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\noindent  | 
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The tour starts in the right-upper corner, then moves to field  | 
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$(3,2)$, then $(4,0)$ and so on. There are no knight's tours on  | 
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$2\times 2$, $3\times 3$ and $4\times 4$ chessboards, but for every  | 
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bigger board there is.  | 
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A knight's tour is called \emph{closed}, if the last step in the tour
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is within a knight's move to the beginning of the tour. So the above  | 
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knight's tour is \underline{not} closed because the last
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step on field $(0, 4)$ is not within the reach of the first step on  | 
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$(4, 4)$. It turns out there is no closed knight's tour on a $5\times  | 
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5$ board. But there are on a $6\times 6$ board and on bigger ones, for  | 
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example  | 
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\chessboard[maxfield=e5,  | 
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            pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
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text = \small 10, markfield=Z5,  | 
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text = \small 5, markfield=a5,  | 
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text = \small 18, markfield=b5,  | 
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text = \small 25, markfield=c5,  | 
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text = \small 16, markfield=d5,  | 
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text = \small 7, markfield=e5,  | 
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text = \small 31, markfield=Z4,  | 
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text = \small 26, markfield=a4,  | 
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text = \small 9, markfield=b4,  | 
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text = \small 6, markfield=c4,  | 
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text = \small 19, markfield=d4,  | 
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text = \small 24, markfield=e4,  | 
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% 4 11 30 17 8 15  | 
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text = \small 4, markfield=Z3,  | 
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text = \small 11, markfield=a3,  | 
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text = \small 30, markfield=b3,  | 
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text = \small 17, markfield=c3,  | 
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text = \small 8, markfield=d3,  | 
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text = \small 15, markfield=e3,  | 
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%29 32 27 0 23 20  | 
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text = \small 29, markfield=Z2,  | 
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text = \small 32, markfield=a2,  | 
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text = \small 27, markfield=b2,  | 
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text = \small 0, markfield=c2,  | 
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text = \small 23, markfield=d2,  | 
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text = \small 20, markfield=e2,  | 
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%12 3 34 21 14 1  | 
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text = \small 12, markfield=Z1,  | 
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text = \small 3, markfield=a1,  | 
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text = \small 34, markfield=b1,  | 
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text = \small 21, markfield=c1,  | 
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text = \small 14, markfield=d1,  | 
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text = \small 1, markfield=e1,  | 
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%33 28 13 2 35 22  | 
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text = \small 33, markfield=Z0,  | 
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text = \small 28, markfield=a0,  | 
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text = \small 13, markfield=b0,  | 
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text = \small 2, markfield=c0,  | 
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text = \small 35, markfield=d0,  | 
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text = \small 22, markfield=e0,  | 
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vlabel=false,  | 
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hlabel=false  | 
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]  | 
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\noindent  | 
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where the 35th move can join up again with the 0th move.  | 
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If you cannot remember how a knight moves in chess, or never played  | 
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chess, below are all potential moves indicated for two knights, one on  | 
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field $(2, 2)$ (blue moves) and another on $(7, 7)$ (red moves):  | 
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\chessboard[maxfield=g7,  | 
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color=blue!50,  | 
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linewidth=0.2em,  | 
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shortenstart=0.5ex,  | 
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shortenend=0.5ex,  | 
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markstyle=cross,  | 
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            markfields={a4, c4, Z3, d3, Z1, d1, a0, c0},
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color=red!50,  | 
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            markfields={f5, e6},
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            setpieces={Ng7, Nb2}]
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\subsection*{Part 1 (7 Marks)}
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You are asked to implement the knight's tour problem such that the  | 
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dimension of the board can be changed. Therefore most functions will  | 
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take the dimension of the board as an argument. The fun with this  | 
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problem is that even for small chessboard dimensions it has already an  | 
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parents: 
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incredibly large search space---finding a tour is like finding a  | 
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needle in a haystack. In the first task we want to see how far we get  | 
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with exhaustively exploring the complete search space for small  | 
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chessboards.\medskip  | 
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\noindent  | 
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Let us first fix the basic datastructures for the implementation. The  | 
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board dimension is an integer (we will never go beyond board sizes of  | 
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$50 \times 50$).  A \emph{position} (or field) on the chessboard is
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a pair of integers, like $(0, 0)$. A \emph{path} is a list of
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positions. The first (or 0th move) in a path is the last element in  | 
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this list; and the last move in the path is the first element. For  | 
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example the path for the $5\times 5$ chessboard above is represented  | 
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by  | 
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\[  | 
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\texttt{List($\underbrace{\texttt{(0, 4)}}_{24}$,
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  $\underbrace{\texttt{(2, 3)}}_{23}$, ...,
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  $\underbrace{\texttt{(3, 2)}}_1$, $\underbrace{\texttt{(4, 4)}}_0$)}
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\]  | 
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\noindent  | 
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Suppose the dimension of a chessboard is $n$, then a path is a  | 
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\emph{tour} if the length of the path is $n \times n$, each element
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occurs only once in the path, and each move follows the rules of how a  | 
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knight moves (see above for the rules).  | 
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\subsubsection*{Tasks (file knight1.scala)}
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\begin{itemize}
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\item[(1a)] Implement an \texttt{is-legal-move} function that takes a
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dimension, a path and a position as argument and tests whether the  | 
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position is inside the board and not yet element in the  | 
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path. \hfill[1 Mark]  | 
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\item[(1b)] Implement a \texttt{legal-moves} function that calculates for a
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position all legal onward moves. If the onward moves are  | 
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placed on a circle, you should produce them starting from  | 
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``12-oclock'' following in clockwise order. For example on an  | 
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$8\times 8$ board for a knight on position $(2, 2)$ and otherwise  | 
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empty board, the legal-moves function should produce the onward  | 
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positions in this order:  | 
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  \begin{center}
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  \texttt{List((3,4), (4,3), (4,1), (3,0), (1,0), (0,1), (0,3), (1,4))}
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  \end{center}
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If the board is not empty, then maybe some of the moves need to be  | 
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filtered out from this list. For a knight on field $(7, 7)$ and an  | 
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empty board, the legal moves are  | 
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  \begin{center}
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  \texttt{List((6,5), (5,6))}
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  \end{center}
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  \mbox{}\hfill[1 Mark]
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\item[(1c)] Implement two recursive functions (count-tours and  | 
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enum-tours). They each take a dimension and a path as  | 
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arguments. They exhaustively search for tours starting  | 
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from the given path. The first function counts all possible  | 
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tours (there can be none for certain board sizes) and the second  | 
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collects all tours in a list of paths.\hfill[2 Marks]  | 
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\end{itemize}
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\noindent \textbf{Test data:} For the marking, the functions in (1c)
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will be called with board sizes up to $5 \times 5$. If you search  | 
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for tours on a $5 \times 5$ board starting only from field $(0, 0)$,  | 
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there are 304 of tours. If you try out every field of a $5 \times  | 
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5$-board as a starting field and add up all tours, you obtain  | 
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1728. A $6\times 6$ board is already too large to be searched  | 
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exhaustively.\footnote{For your interest, the number of tours on
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$6\times 6$, $7\times 7$ and $8\times 8$ are 6637920, 165575218320,  | 
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19591828170979904, respectively.}  | 
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\subsubsection*{Tasks (file knight2.scala)}
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\begin{itemize}
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\item[(2a)] Implement a first-function. This function takes a list of  | 
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positions and a function $f$ as arguments. The function $f$ takes a  | 
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position as argument and produces an optional path. So $f$'s type is  | 
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  \texttt{Pos => Option[Path]}. The idea behind the first-function is
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as follows:  | 
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\[  | 
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  \begin{array}{lcl}
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  \textit{first}(\texttt{Nil}, f) & \dn & \texttt{None}\\  
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  \textit{first}(x\!::\!xs, f) & \dn & \begin{cases}
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    f(x) & \textit{if}\;f(x) \not=\texttt{None}\\
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    \textit{first}(xs, f) & \textit{otherwise}\\
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                              \end{cases}
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  \end{array}
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\]  | 
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\noindent That is, we want to find the first position where the  | 
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  result of $f$ is not \texttt{None}, if there is one. Note that you
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do not (need to) know anything about the function $f$ except its  | 
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  type, namely \texttt{Pos => Option[Path]}. There is one additional
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point however you should take into account when implementing  | 
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  \textit{first}: you will need to calculate what the result of $f(x)$
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  is; your code should do this only \textbf{once}!\\\mbox{}\hfill[1 Mark]
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\item[(2b)] Implement a first-tour function that uses the  | 
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first-function from (2a), and searches recursively for a tour.  | 
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As there might not be such a tour at all, the first-tour function  | 
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  needs to return an \texttt{Option[Path]}.\\\mbox{}\hfill[2 Marks]
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\end{itemize}
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\noindent  | 
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\textbf{Testing} The first tour function will be called with board
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sizes of up to $8 \times 8$.  | 
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\subsection*{Part 2 (3 Marks)}
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As you should have seen in Part 1, a naive search for tours  | 
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beyond $8 \times 8$ boards and also searching for closed tours  | 
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takes too much time. There is a heuristic, called Warnsdorf's rule  | 
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that can speed up finding a tour. This heuristic states that a knight  | 
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is moved so that it always proceeds to the field from which the  | 
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knight will have the \underline{fewest} onward moves.  For example for
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a knight on field $(1, 3)$, the field $(0, 1)$ has the fewest possible  | 
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onward moves, namely 2.  | 
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\chessboard[maxfield=g7,  | 
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            pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
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text = \small 3, markfield=Z5,  | 
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text = \small 7, markfield=b5,  | 
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text = \small 7, markfield=c4,  | 
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text = \small 7, markfield=c2,  | 
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text = \small 5, markfield=b1,  | 
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text = \small 2, markfield=Z1,  | 
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            setpieces={Na3}]
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||
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\noindent  | 
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60
 
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parents: 
59 
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changeset
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Warnsdorf's rule states that the moves on the board above should be  | 
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tried in the order  | 
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\[  | 
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(0, 1), (0, 5), (2, 1), (2, 5), (3, 4), (3, 2)  | 
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\]  | 
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||
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\noindent  | 
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60
 
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Christian Urban <christian dot urban at kcl dot ac dot uk> 
parents: 
59 
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changeset
 | 
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Whenever there are ties, the corresponding onward moves can be in any  | 
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order. When calculating the number of onward moves for each field, we  | 
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do not count moves that revisit any field already visited.  | 
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\subsubsection*{Tasks (file knight3.scala)}
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||
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\begin{itemize}
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\item[(3a)] Write a function ordered-moves that calculates a list of  | 
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onward moves like in (1b) but orders them according to the  | 
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Warnsdorf’s rule. That means moves with the fewest legal onward moves  | 
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should come first (in order to be tried out first). \hfill[1 Mark]  | 
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\item[(3b)] Implement a first-closed-tour-heuristic function that searches for a  | 
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  \textbf{closed} tour on a $6\times 6$ board. It should use the
 | 
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60
 
f099bcf9cff1
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Christian Urban <christian dot urban at kcl dot ac dot uk> 
parents: 
59 
diff
changeset
 | 
328  | 
first-function from (2a) and tries out onward moves according to  | 
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the ordered-moves function from (3a). It is more likely to find  | 
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a solution when started in the middle of the board (that is  | 
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position $(dimension / 2, dimension / 2)$). \hfill[1 Mark]  | 
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\item[(3c)] Implement a first-tour-heuristic function for boards up to $50\times 50$.  | 
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It is the same function as in (3b) but searches for tours. You have  | 
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to be careful to write a tail-recursive version of the first-tour-heuristic  | 
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function otherwise you will get problems with stack-overflows. \hfill[1 Mark]  | 
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\end{itemize}  
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\end{document}
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