+-  [CU1] Automata Minimisation+
+Description:  
+  Deterministic finite automata 
+  have many uses in Computer Science, for example for lexing
+  program code. In order to improve their run-time, automata need to be minimised, that 
+  is transformed into equivalent automata with the smallest possible number of state 
+  nodes. 
+   +
+
+  There is a little known method for minimising deterministic finite
+  automata by 
+  Janusz Brzozowski. 
+  This method first reverses the edges of an automaton, which produces
+  a potentially non-deterministic automaton. The non-deterministic automaton is 
+  then determinised using the usual powerset construction. This is repeated
+  once more and voila you obtain a minimised version of the automaton
+  you started with. It is rather surprising that this method works at all: 
+  the powerset construction might produce an automaton with an exponentially 
+  larger number of states, completely contrary to the idea of minimising the
+  number of states. The task of this project is to implement this method, check that
+  it actually works with some examples and
+  compare it with more traditional methods for automata minimisation
+  (in terms of run-time, code complexity, etc). Examples can be 
+  obtained by translating regular expressions into automata.
+   +
+
+  Literature: 
+  A good place to start with this project are the wikipedia articles 
+  here and 
+  here.
+  The authoritative book
+  on automata is by John Hopcroft and Jeffrey Ullmann (available in the library). 
+  There is also an online course about automata by Ullman at 
+  Coursera, though IMHO not 
+  done with love. There
+  is also the book Automata and Computability by 
+  Dexter Kozen including more 
+  advanced material about automata.
+  Finally, there are millions of other pointers about automata
+  minimisation on the web.
+   +
+
+  Skills: 
+  This is a project for a student with an interest in theory and some
+  reasonable programming skills. The project can be easily implemented
+  in languages like
+  Scala,
+  ML,  
+  Haskell, 
+  Python, etc.
+   +
+
-  [CU2] Equivalence Checking of Regular Expressions+
+Description:  
+  Solving the problem of deciding the equivalence of regular expressions can be used
+  to decide a number of problems in automated reasoning. Recently, 
+  Andreas Asperti
+  proposed a simple method for deciding regular expression equivalence described
+  here. 
+  The task is to implement this method and test it on examples.
+  It would be also interesting to see whether Asperti's method also applies to
+  extended regular expressions, described
+  here.
+   +
+
+  Literature: 
+  The central literature is obviously the papers
+  here and
+  here.
+  Asperti has also some slides here.
+  More references about regular expressions can be found
+  here.
+   +
+
+  Skills: 
+  This is a project for a student with a passion for theory and some
+  reasonable programming skills. The project can be easily implemented
+  in languages like Scala
+  Scala,
+  ML,  
+  Haskell, 
+  Python, etc.
+  Being able to read Haskell
+  code is beneficial for the part involving extended regular expressions.
+   +
+
-  [CU3] Machine Code Generation for a Simple Compiler+
+Description: 
+  Compilers translate high-level programs that humans can read and write into
+  efficient machine code that can be run on a CPU or virtual machine.
+  I recently implemented a very simple compiler for a very simple functional
+  programming language following this 
+  paper 
+  (also described here).
+  My code, written in Scala, of this compiler is 
+  here.
+  The compiler can deal with simple programs involving natural numbers, such
+  as Fibonacci numbers
+  or factorial (but it can be easily extended - that is not the point).
+   +
+
+  While the hard work has been done (understanding the two papers above),
+  my compiler only produces some idealised machine code. For example I
+  assume there are infinitely many registers. The goal of this
+  project is to generate machine code which is more realistic and can
+  run on a CPU, like x86, or run on a virtual machine, say JVM. 
+  This gives probably a speedup of thousand times in comparison to
+  my naive machine code and virtual machine. The project
+  requires to dig into the literature about real CPUs and generating 
+  real machine code. 
+   +
+
+  Literature:
+  There is a lot of literature about compilers 
+  (for example this book -
+  I can lend you my copy for the duration of the project). A very good overview article
+  about implementing compilers by 
+  Laurie Tratt is 
+  here.
+  An introduction into x86 machine code is here.
+  A simple assembler for the JVM is described here.
+  An interesting twist of this project is to not generate code for a CPU, but
+  for the intermediate language of the LLVM compiler
+  (also described here and
+  here).
+   +
+Skills: 
+  This is a project for a student with a deep interest in programming languages and
+  compilers. Since my compiler is implemented in Scala,
+  it would make sense to continue this project in this language. I can be
+  of help with questions and books about Scala.
+  But if Scala is a problem, my code can also be translated quickly into any other functional
+  language. 
+   +
+
-  [CU4] Implementation of Register Spilling Algorithms+  
+Description: 
+  This project is similar to [CU3]. The emphasis here, however, is on the
+  implementation and comparison of register spilling algorithms, also often called register allocation 
+  algorithms. They are part of any respectable compiler.  As said
+  in [CU3], however, my simple compiler lacks them and assumes an infinite amount of registers instead.
+  Real CPUs however only provide a fixed amount of registers (for example
+  x86-64 has 16 general purpose registers). Whenever a program needs
+  to hold more values than registers, the values need to be “spilled”
+  into the main memory. Register spilling algorithms try to minimise
+  this spilling, since fetching values from main memory is a costly 
+  operation. 
+   +
+
+  The classic algorithm for register spilling uses a
+  graph-colouring method.
+  However, for some time the LLVM compiler
+  used a supposedly more efficient method, called the linear scan allocation method
+  (described 
+  here).
+  However, it was later decided to abandon this method in favour of 
+  a 
+  greedy register allocation method. It would be nice if this project can find out
+  what the issues are with these methods and implement at least one of them for the 
+  simple compiler referenced in [CU3].
+   +
+
+  Literature: 
+  The graph colouring method is described in Andrew Appel's 
+  book on compilers
+  (I can give you my copy of this book, if it is not available in the library).
+  There is also a survey 
+  article 
+  about register allocation algorithms with further pointers.
+   +
+Skills: 
+  Same skills as [CU3].
+   +
+
-  [CU5] A Student Polling System+
+  Description:
+  One of the more annoying aspects of giving a lecture is to ask a question
+  to the students and no matter how easy the questions is to not 
+  receive an answer. Recently, the online course system 
+  Udacity made an art out of
+  asking questions during lectures (see for example the
+  Web Application Engineering 
+  course CS253).
+  The lecturer there gives multiple-choice questions as part of the lecture and the students need to 
+  click on the appropriate answer. This works very well in the online world. 
+  For  “real-world” lectures, the department has some 
+  clickers
+  (these are little devices part of an audience response systems). However, 
+  they are a logistic nightmare for the lecturer: they need to be distributed 
+  during the lecture and collected at the end. Nowadays, where students
+  come with their own laptop or smartphone to lectures, this can
+  be improved.
+   +
+
+  The task of this project is to implement an online student
+  polling system. The lecturer should be able to prepare 
+  questions beforehand (encoded as some web-form) and be able to 
+  show them during the lecture. The students
+  can give their answers by clicking on the corresponding webpage.
+  The lecturer can then collect the responses online and evaluate them 
+  immediately. Such a system is sometimes called
+  HTML voting. 
+  There are a number of commercial
+  solutions for this problem, but they are not easy to use (in addition
+  to being ridiculously expensive). A good student can easily improve upon
+  what they provide. 
+   +
+
+  The problem of student polling is not as hard as 
+  electronic voting, 
+  which essentially is still an unsolved problem in Computer Science. The
+  students only need to be prevented from answering question more than once thus skewing
+  any statistics. Unlike electronic voting, no audit trail needs to be kept
+  for student polling. Restricting the number of questions can probably be solved 
+  by setting appropriate cookies on the students
+  computers or smart phones.
+   +
+
+  Literature: 
+  The project requires fluency in a web-programming language (for example 
+  Javascript,
+  PHP, 
+  Java, Python, Go, Scala,
+  Ruby) 
+  and possibly a cloud application platform (for example
+  Google App Engine or 
+  Heroku).
+  For web-programming the 
+  Web Application Engineering
+  course at Udacity is a good starting point 
+  to be aware of the issues involved. This course uses Python.
+  
+   +
+Skills: 
+  In order to provide convenience for the lecturer, this project needs very good web-programming skills. A 
+  hacker mentality
+  (see above) is probably very beneficial: web-programming is an area that only emerged recently and
+  many tools still lack maturity. You probably have to experiment a lot with several different
+  languages and tools.
+   +
+
+