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+<H2>2015/16 BSc Projects</H2>
+<H4>Supervisor: Christian Urban</H4> 
+<H4>Email: christian dot urban at kcl dot ac dot uk,  Office: Strand Building S1.27</H4>
+<H4>If you are interested in a project, please send me an email and we can discuss details. Please include
+a short description about your programming skills and Computer Science background in your first email. 
+I will also need your King's username in order to book the project for you. Thanks.</H4> 
+
+<H4>Note that besides being a lecturer at the theoretical end of Computer Science, I am also a passionate
+    <A HREF="http://en.wikipedia.org/wiki/Hacker_(programmer_subculture)">hacker</A> &hellip;
+    defined as &ldquo;a person who enjoys exploring the details of programmable systems and 
+    stretching their capabilities, as opposed to most users, who prefer to learn only the minimum 
+    necessary.&rdquo; I am always happy to supervise like-minded students.
+
+    <p>In 2013/14, I was nominated by the students
+    for the best BSc project supervisor and best MSc project supervisor awards in the NMS
+    faculty. Somehow I won both. In 2014/15 I was nominated again for the best MSc
+    project suporvisor, but did not win it. ;o)</H4>  
+
+<ul class="striped">
+<li> <H4>[CU1] Regular Expression Matching, Lexing and Derivatives</H4>
+
+  <p>
+  <B>Description:</b>  
+  <A HREF="http://en.wikipedia.org/wiki/Regular_expression">Regular expressions</A> 
+  are extremely useful for many text-processing tasks, such as finding patterns in texts,
+  lexing programs, syntax highlighting and so on. Given that regular expressions were
+  introduced in 1950 by <A HREF="http://en.wikipedia.org/wiki/Stephen_Cole_Kleene">Stephen Kleene</A>,
+  you might think regular expressions have since been studied and implemented to death. But you would definitely be
+  mistaken: in fact they are still an active research area. For example
+  <A HREF="http://www.home.hs-karlsruhe.de/~suma0002/publications/regex-parsing-derivatives.pdf">this paper</A> 
+  about regular expression matching and derivatives was presented just last summer at the international 
+  FLOPS'14 conference. The task in this project is to implement their results and use them for lexing.</p>
+
+  <p>The background for this project is that some regular expressions are 
+  &ldquo;<A HREF="http://en.wikipedia.org/wiki/ReDoS#Examples">evil</A>&rdquo;
+  and can &ldquo;stab you in the back&rdquo; according to
+  this <A HREF="http://peterscott.github.io/2013/01/17/regular-expressions-will-stab-you-in-the-back/">blog post</A>.
+  For example, if you use in <A HREF="http://www.python.org">Python</A> or 
+  in <A HREF="http://www.ruby-lang.org/en/">Ruby</A> (or also in a number of other mainstream programming languages according to this
+  <A HREF="http://www.computerbytesman.com/redos/">blog</A>) the 
+  innocently looking regular expression <code>a?{28}a{28}</code> and match it, say, against the string 
+  <code>aaaaaaaaaaaaaaaaaaaaaaaaaaaa</code> (that is 28 <code>a</code>s), you will soon notice that your CPU usage goes to 100%. In fact,
+  Python and Ruby need approximately 30 seconds of hard work for matching this string. You can try it for yourself:
+  <A HREF="http://www.dcs.kcl.ac.uk/staff/urbanc/cgi-bin/repos.cgi/afl-material/raw-file/tip/progs/re.py">re.py</A> (Python version) and 
+  <A HREF="http://www.dcs.kcl.ac.uk/staff/urbanc/cgi-bin/repos.cgi/afl-material/raw-file/tip/progs/re.rb">re.rb</A> 
+  (Ruby version). You can imagine an attacker
+  mounting a nice <A HREF="http://en.wikipedia.org/wiki/Denial-of-service_attack">DoS attack</A> against 
+  your program if it contains such an &ldquo;evil&rdquo; regular expression. Actually 
+  <A HREF="http://www.scala-lang.org/">Scala</A> (and also Java) are almost immune from such
+  attacks as they can deal with strings of up to 4,300 <code>a</code>s in less than a second. But if you scale
+  the regular expression and string further to, say, 4,600 <code>a</code>s, then you get a <code>StackOverflowError</code> 
+  potentially crashing your program. Moreover (beside the "minor" problem of being painfully slow) according to this
+  <A HREF="http://www.haskell.org/haskellwiki/Regex_Posix">report</A>
+  nearly all POSIX regular expression matchers are actually buggy.
+  </p>
+
+  <p>
+  On a rainy afternoon, I implemented 
+  <A HREF="http://www.dcs.kcl.ac.uk/staff/urbanc/cgi-bin/repos.cgi/afl-material/raw-file/tip/progs/re3.scala">this</A> 
+  regular expression matcher in Scala. It is not as fast as the official one in Scala, but
+  it can match up to 11,000 <code>a</code>s in less than 5 seconds  without raising any exception
+  (remember Python and Ruby both need nearly 30 seconds to process 28(!) <code>a</code>s, and Scala's
+  official matcher maxes out at 4,600 <code>a</code>s). My matcher is approximately
+  85 lines of code and based on the concept of 
+  <A HREF="http://lambda-the-ultimate.org/node/2293">derivatives of regular expressions</A>.
+  These derivatives were introduced in 1964 by <A HREF="http://en.wikipedia.org/wiki/Janusz_Brzozowski_(computer_scientist)">
+  Janusz Brzozowski</A>, but according to this
+  <A HREF="http://www.cl.cam.ac.uk/~so294/documents/jfp09.pdf">paper</A> had been lost in the &ldquo;sands of time&rdquo;.
+  The advantage of derivatives is that they side-step completely the usual 
+  <A HREF="http://hackingoff.com/compilers/regular-expression-to-nfa-dfa">translations</A> of regular expressions
+  into NFAs or DFAs, which can introduce the exponential behaviour exhibited by the regular
+  expression matchers in Python and Ruby.
+  </p>
+
+  <p>
+  Now the authors from the 
+  <A HREF="http://www.home.hs-karlsruhe.de/~suma0002/publications/regex-parsing-derivatives.pdf">FLOPS'14-paper</A> mentioned 
+  above claim they are even faster than me and can deal with even more features of regular expressions
+  (for example subexpression matching, which my rainy-afternoon matcher cannot). I am sure they thought
+  about the problem much longer than a single afternoon. The task 
+  in this project is to find out how good they actually are by implementing the results from their paper. 
+  Their approach to regular expression matching is also based on the concept of derivatives.
+  I used derivatives very successfully once for something completely different in a
+  <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/Publications/rexp.pdf">paper</A> 
+  about the <A HREF="http://en.wikipedia.org/wiki/Myhill–Nerode_theorem">Myhill-Nerode theorem</A>.
+  So I know they are worth their money. Still, it would be interesting to actually compare their results
+  with my simple rainy-afternoon matcher and potentially &ldquo;blow away&rdquo; the regular expression matchers 
+  in Python and Ruby (and possibly in Scala too). The application would be to implement a fast lexer for
+  programming languages. 
+  </p>
+
+  <p>
+  <B>Literature:</B> 
+  The place to start with this project is obviously this
+  <A HREF="http://www.home.hs-karlsruhe.de/~suma0002/publications/ppdp12-part-deriv-sub-match.pdf">paper</A>.
+  Traditional methods for regular expression matching are explained
+  in the Wikipedia articles 
+  <A HREF="http://en.wikipedia.org/wiki/DFA_minimization">here</A> and 
+  <A HREF="http://en.wikipedia.org/wiki/Powerset_construction">here</A>.
+  The authoritative <A HREF="http://infolab.stanford.edu/~ullman/ialc.html">book</A>
+  on automata and regular expressions is by John Hopcroft and Jeffrey Ullmann (available in the library). 
+  There is also an online course about this topic by Ullman at 
+  <A HREF="https://www.coursera.org/course/automata">Coursera</A>, though IMHO not 
+  done with love. 
+  Finally, there are millions of other pointers about regular expression
+  matching on the Web. I found the chapter on Lexing in this
+  <A HREF="http://www.diku.dk/~torbenm/Basics/">online book</A> very helpful.
+  Test cases for &ldquo;<A HREF="http://en.wikipedia.org/wiki/ReDoS#Examples">evil</A>&rdquo;
+  regular expressions can be obtained from <A HREF="http://www.haskell.org/haskellwiki/Regex_Posix">here</A>.
+  
+  </p>
+
+  <p>
+  <B>Skills:</B> 
+  This is a project for a student with an interest in theory and some
+  good programming skills. The project can be easily implemented
+  in functional languages like
+  <A HREF="http://www.scala-lang.org/">Scala</A>,
+  F#, 
+  <A HREF="http://en.wikipedia.org/wiki/Standard_ML">ML</A>,  
+  <A HREF="http://haskell.org/haskellwiki/Haskell">Haskell</A>, etc. Python and other non-functional languages
+  can be also used, but seem much less convenient. If you attend my Formal Languages and
+  Automata module, that would obviously give you a head-start with this project.
+  </p>
+  
+<li> <H4>[CU2] A Compiler for a small Programming Language</H4>
+
+  <p>
+  <b>Description:</b> 
+  Compilers translate high-level programs that humans can read and write into
+  efficient machine code that can be run on a CPU or virtual machine.
+  A compiler for a simple functional language generating X86 code is described
+  <A HREF="https://github.com/chameco/Shade">here</A>.
+  I recently implemented a very simple compiler for an even simpler functional
+  programming language following this 
+  <A HREF="https://www.cs.princeton.edu/~dpw/papers/tal-toplas.pdf">paper</A> 
+  (also described <A HREF="https://www.cs.princeton.edu/~dpw/papers/tal-tr.pdf">here</A>).
+  My code, written in <A HREF="http://www.scala-lang.org/">Scala</A>, of this compiler is 
+  <A HREF="http://www.dcs.kcl.ac.uk/staff/urbanc/compiler.scala">here</A>.
+  The compiler can deal with simple programs involving natural numbers, such
+  as Fibonacci numbers or factorial (but it can be easily extended - that is not the point).
+  </p>
+
+  <p>
+  While the hard work has been done (understanding the two papers above),
+  my compiler only produces some idealised machine code. For example I
+  assume there are infinitely many registers. The goal of this
+  project is to generate machine code that is more realistic and can
+  run on a CPU, like X86, or run on a virtual machine, say the JVM. 
+  This gives probably a speedup of thousand times in comparison to
+  my naive machine code and virtual machine. The project
+  requires to dig into the literature about real CPUs and generating 
+  real machine code. 
+  </p>
+  <p>
+  An alternative is to not generate machine code, but build a compiler that compiles to
+  <A HREF="http://www.w3schools.com/js/">JavaScript</A>. This is the language that is supported by most
+  browsers and therefore is a favourite
+  vehicle for Web-programming. Some call it <B>the</B> scripting language of the Web.
+  Unfortunately, JavaScript is also probably one of the worst
+  languages to program in (being designed and released in a hurry). <B>But</B> it can be used as a convenient target
+  for translating programs from other languages. In particular there are two
+  very optimised subsets of JavaScript that can be used for this purpose:
+  one is <A HREF="http://asmjs.org">asm.js</A> and the other is
+  <A HREF="https://github.com/kripken/emscripten/wiki">emscripten</A>.
+  There is a <A HREF="http://kripken.github.io/emscripten-site/docs/getting_started/Tutorial.html">tutorial</A> for emscripten
+  and an impressive <A HREF="http://www.unrealengine.com/html5/">demo</A> which runs the
+  <A HREF="http://en.wikipedia.org/wiki/Unreal_Engine">Unreal Engine 3</A>
+  in a browser with spectacular speed. This was achieved by compiling the
+  C-code of the Unreal Engine to the LLVM intermediate language and then translating the LLVM
+  code to JavaScript.
+  </p>
+
+  <p>
+  <B>Literature:</B>
+  There is a lot of literature about compilers 
+  (for example <A HREF="http://www.cs.princeton.edu/~appel/papers/cwc.html">this book</A> -
+  I can lend you my copy for the duration of the project, or this
+  <A HREF="http://www.diku.dk/~torbenm/Basics/">online book</A>). A very good overview article
+  about implementing compilers by 
+  <A HREF="http://tratt.net/laurie/">Laurie Tratt</A> is 
+  <A HREF="http://tratt.net/laurie/tech_articles/articles/how_difficult_is_it_to_write_a_compiler">here</A>.
+  An online book about the Art of Assembly Language is
+  <A HREF="http://flint.cs.yale.edu/cs422/doc/art-of-asm/pdf/">here</A>.
+  An introduction into x86 machine code is <A HREF="http://ianseyler.github.com/easy_x86-64/">here</A>.
+  Intel's official manual for the x86 instruction is 
+  <A HREF="http://download.intel.com/design/intarch/manuals/24319101.pdf">here</A>. 
+  A simple assembler for the JVM is described <A HREF="http://jasmin.sourceforge.net">here</A>.
+  An interesting twist of this project is to not generate code for a CPU, but
+  for the intermediate language of the <A HREF="http://llvm.org">LLVM</A> compiler
+  (also described <A HREF="http://llvm.org/docs/LangRef.html">here</A>). If you want to see
+  what machine code looks like you can compile your C-program using gcc -S.
+  </p>
+  <p>
+  If JavaScript is chosen as a target instead, then there are plenty of <A HREF="http://www.w3schools.com/js/">tutorials</A> on the Web.
+  <A HREF="http://jsbooks.revolunet.com">Here</A> is a list of free books on JavaScript.
+  A project from which you can draw inspiration is this
+  <A HREF="http://jlongster.com/2012/01/04/outlet-my-lisp-to-javascript-experiment.html">List-to-JavaScript</A>
+  translator. <A HREF="https://bitbucket.org/ktg/parenjs/overview">Here</A> is another such project.
+  And <A HREF="https://github.com/viclib/liscript">another</A> in less than 100 lines of code.
+  <A HREF="http://en.wikipedia.org/wiki/CoffeeScript">Coffeescript</A> is a similar project
+  except that it is already quite <A HREF="http://coffeescript.org">mature</A>. And finally not to
+  forget <A HREF="http://www.typescriptlang.org">TypeScript</A> developed by Microsoft. The main
+  difference between these projects and this one is that they translate into relatively high-level
+  JavaScript code; none of them use the much lower levels <A HREF="http://asmjs.org">asm.js</A> and 
+  <A HREF="https://github.com/kripken/emscripten/wiki">emscripten</A>.
+  </p>
+  <p>
+  <B>Skills:</B> 
+  This is a project for a student with a deep interest in programming languages and
+  compilers. Since my compiler is implemented in <A HREF="http://www.scala-lang.org/">Scala</A>,
+  it would make sense to continue this project in this language. I can be
+  of help with questions and books about <A HREF="http://www.scala-lang.org/">Scala</A>.
+  But if Scala is a problem, my code can also be translated quickly into any other functional
+  language. 
+  </p>
+
+  <p>
+  <B>PS:</B> Compiler projects consistently received high marks in the past.
+  I have suprvised five so far and none of them received a mark below 70% - one even was awarded a prize.
+  </p>
+
+<li> <H4>[CU3] Slide-Making in the Web-Age</H4>
+
+  <p>
+  The standard technology for writing scientific papers in Computer Science  is to use
+  <A HREF="http://en.wikipedia.org/wiki/LaTeX">LaTeX</A>, a document preparation
+  system originally implemented by <A HREF="http://en.wikipedia.org/wiki/Donald_Knuth">Donald Knuth</A>
+  and <A HREF="http://en.wikipedia.org/wiki/Leslie_Lamport">Leslie Lamport</A>.
+  LaTeX produces very pleasantly looking documents, can deal nicely with mathematical
+  formulas and is very flexible. If you are interested, <A HREF="http://openwetware.org/wiki/Word_vs._LaTeX">here</A>
+  is a side-by-side comparison between Word and LaTeX (which LaTeX &ldquo;wins&rdquo; with 18 out of 21 points).
+  Computer scientists not only use LaTeX for documents,
+  but also for slides (really, nobody who wants to be cool uses Keynote or Powerpoint).
+  </p>
+
+  <p>
+  Although used widely, LaTeX seems nowadays a bit dated for producing
+  slides. Unlike documents, which are typically &ldquo;static&rdquo; and published in a book or journal,
+  slides often contain changing contents that might first only be partially visible and
+  only later be revealed as the &ldquo;story&rdquo; of a talk or lecture demands.
+  Also slides often contain animated algorithms where each state in the
+  calculation is best explained by highlighting the changing data.
+  </p>
+
+  <p>
+  It seems HTML and JavaScript are much better suited for generating
+  such animated slides. This <A HREF="http://www.impressivewebs.com/html-slidedeck-toolkits/">page</A>
+  links to 22 slide-generating programs using this combination of technologies. 
+  However, the problem with all of these project is that they depend heavily on the users being
+  able to write JavaScript, CCS or HTML...not something one would like to depend on given that
+  &ldquo;normal&rdquo; users likely only have a LaTeX background. The aim of this project is to invent a
+  very simple language that is inspired by LaTeX and then generate from code written in this language
+  slides that can be displayed in a web-browser.
+  </p>
+
+ <p>
+ This sounds complicated, but there is already some help available:
+ <A HREF="http://www.mathjax.org">Mathjax</A> is a JavaScript library that can
+ be used to display mathematical text, for example
+
+ <blockquote>
+ <p>When \(a \ne 0\), there are two solutions to \(ax^2 + bx + c = 0\) and they are
+ \(x = {-b \pm \sqrt{b^2-4ac} \over 2a}\).</p>
+ </blockquote>
+
+ by writing code in the familiar LaTeX-way. This can be reused.
+ Another such library is <A HREF="http://khan.github.io/KaTeX/">KaTeX</A>.
+ There are also plenty of JavaScript
+ libraries for graphical animations (for example
+ <A HREF="http://raphaeljs.com">Raphael</A>,
+ <A HREF="http://svgjs.com">SVG.JS</A>,
+ <A HREF="http://bonsaijs.org">Bonsaijs</A>,
+ <A HREF="http://jsxgraph.uni-bayreuth.de/wp/">JSXGraph</A>). The inspiration for how the user should be able to write
+ slides could come from the LaTeX packages <A HREF="http://en.wikipedia.org/wiki/Beamer_(LaTeX)">Beamer</A>
+ and <A HREF="http://en.wikipedia.org/wiki/PGF/TikZ">PGF/TikZ</A>. A slide-making project from which
+ inspiration can be drawn is <A HREF="http://maciejczyzewski.me/hyhyhy/">hyhyhy</A>.
+ </p>
+
+  <p>
+  <B>Skills:</B> 
+  This is a project that requires good knowledge of JavaScript. You need to be able to
+  parse a language and translate it to a suitable part of JavaScript using
+  appropriate libraries. Tutorials for JavaScript are <A HREF="http://www.w3schools.com/js/">here</A>.
+  A parser generator for JavaScript is <A HREF="http://pegjs.majda.cz">here</A>. There are probably also
+  others. If you want to avoid JavaScript there are a number of alternatives: for example the
+  <A HREF="http://elm-lang.org">Elm</A>
+  language has been especially designed for implementing with ease interactive animations, which would be
+  very convenient for this project.
+  </p>
+
+<li> <H4>[CU4] An Online Student Voting System</H4>
+
+  <p>
+  <B>Description:</B>
+  One of the more annoying aspects of giving a lecture is to ask a question
+  to the students and no matter how easy the question is to not 
+  receive any answer. The online course system 
+  <A HREF="http://www.udacity.com">Udacity</A>, in contrast, made an art out of
+  asking questions during lectures (see for example the
+  <A HREF="http://www.udacity.com/overview/Course/cs253/CourseRev/apr2012">Web Application Engineering</A> 
+  course CS253).
+  The lecturer there gives multiple-choice questions as part of the lecture and the students need to 
+  click on the appropriate answer. This works very well in the online world. 
+  For  &ldquo;real-world&rdquo; lectures, the department has some 
+  <A HREF="http://en.wikipedia.org/wiki/Audience_response">clickers</A>
+  (these are little devices which form a part of an audience response systems). However, 
+  they are a logistic nightmare for the lecturer: they need to be distributed 
+  during the lecture and collected at the end. Nowadays, where students
+  come with their own laptop or smartphone to lectures, this can
+  be improved.
+  </p>
+
+  <p>
+  The task of this project is to implement an online student
+  polling system. The lecturer should be able to prepare 
+  questions beforehand (encoded as some web-form) and be able to 
+  show them during the lecture. The students
+  can give their answers by clicking on the corresponding webpage.
+  The lecturer can then collect the responses online and evaluate them 
+  immediately. Such a system is sometimes called
+  <A HREF="http://en.wikipedia.org/wiki/Audience_response#Smartphone_.2F_HTTP_voting">HTML voting</A>. 
+  There are a number of commercial
+  solutions for this problem, but they are not easy to use (in addition
+  to being ridiculously expensive). A good student can easily improve upon
+  what they provide. 
+  </p>
+
+  <p>
+  The problem of student polling is not as hard as 
+  <A HREF="http://en.wikipedia.org/wiki/Electronic_voting">electronic voting</A>, 
+  which essentially is still an unsolved problem in Computer Science. The
+  students only need to be prevented from answering question more than once thus skewing
+  any statistics. Unlike electronic voting, no audit trail needs to be kept
+  for student polling. Restricting the number of answers can probably be solved 
+  by setting appropriate cookies on the students
+  computers or smart phones.
+  </p>
+
+  <p>
+  <B>Literature:</B> 
+  The project requires fluency in a web-programming language (for example 
+  <A HREF="http://en.wikipedia.org/wiki/JavaScript">JavaScript</A>,
+  <A HREF="http://en.wikipedia.org/wiki/Go_(programming_language)">Go</A>, 
+  <A HREF="http://www.scala-lang.org/">Scala</A>). However JavaScript with
+  the <A HREF="http://nodejs.org">Node.js</A> extension seems to be best suited for the job.
+  <A HREF="http://www.nodebeginner.org">Here</A> is a tutorial on Node.js for beginners.
+  For web-programming the 
+  <A HREF="http://www.udacity.com/overview/Course/cs253/CourseRev/apr2012">Web Application Engineering</A>
+  course at <A HREF="http://www.udacity.com">Udacity</A> is a good starting point 
+  to be aware of the issues involved. This course uses <A HREF="http://www.python.org">Python</A>.
+  To evaluate the answers from the students, Google's 
+  <A HREF="https://developers.google.com/chart/image/docs/making_charts">Chart Tools</A>
+  might be useful, which is also described in this 
+  <A HREF="http://www.youtube.com/watch?v=NZtgT4jgnE8">youtube</A> video.
+  </p>
+
+  <p>
+  <B>Skills:</B> 
+  In order to provide convenience for the lecturer, this project needs very good web-programming skills. A  
+  <A HREF="http://en.wikipedia.org/wiki/Hacker_(programmer_subculture)">hacker mentality</A>
+  (see above) is probably also very beneficial: web-programming is an area that only emerged recently and
+  many tools still lack maturity. You probably have to experiment a lot with several different
+  languages and tools.
+  </p>
+
+<li> <H4>[CU5] Raspberry Pi's and Arduinos</H4>
+
+  <p>
+  <B>Description:</B>
+  This project is for true hackers! <A HREF="http://en.wikipedia.org/wiki/Raspberry_Pi">Raspberry Pi's</A>
+  are small Linux computers the size of a credit-card and only cost &pound;26 (see picture on the left below). They were introduced
+  in 2012 and people went crazy...well some of them. There is a
+  <A HREF="https://plus.google.com/communities/113390432655174294208?hl=en">Google+</A> community about Raspberry Pi's that has more
+  than 177k of followers. It is hard to keep up with what people do with these small computers. The possibilities
+  seem to be limitless. The main resource for Raspberry Pi's is <A HREF="http://www.raspberrypi.org">here</A>.
+  There are <A HREF="https://www.raspberrypi.org/magpi/">magazines</A> dedicated to them and tons of
+  <A HREF="http://www.raspberrypi.org/phpBB3/viewforum.php?f=39">books</A> (not to mention
+  floods of <A HREF="https://www.google.co.uk/search?q=raspberry+pi">online</A> material,
+  such as the <A HREF="https://www.raspberrypi.org/magpi-issues/Projects_Book_v1.pdf">RPi projects book</A>).
+  Google just released a
+  <A HREF="http://googlecreativelab.github.io/coder/">framework</A>
+  for web-programming on Raspberry Pi's truning them into webservers.
+  </p>
+
+  <p>
+  <A HREF="http://en.wikipedia.org/wiki/Arduino">Arduinos</A> are slightly older (from 2005) but still very cool (see picture on the right below). They
+  are small single-board micro-controllers that can talk to various external gadgets (sensors, motors, etc). Since Arduinos
+  are open-software and open-hardware there are many clones and add-on boards. Like for the Raspberry Pi, there
+  is a lot of material <A HREF="https://www.google.co.uk/search?q=arduino">available</A> about Arduinos.
+  The main reference is <A HREF="http://www.arduino.cc">here</A>. Like the Raspberry Pi's, the good thing about
+  Arduinos is that they can be powered with simple AA-batteries.
+  </p>
+
+  <p>
+  I have two such Raspberry Pi's including wifi-connectors and two <A HREF="http://www.raspberrypi.org/camera">cameras<A>.
+  I also have two <A HREF="http://www.freaklabs.org/index.php/Blog/Store/Introducing-the-Freakduino-Chibi-An-Arduino-based-Board-For-Wireless-Sensor-Networking.html">Freakduino Boards</A> that are Arduinos extended with wireless communication. I can lend them to responsible
+  students for one or two projects. However, the aim is to first come up with an idea for a project. Popular projects are
+  automated temperature sensors, network servers, robots, web-cams (<A HREF="http://www.secretbatcave.co.uk/electronics/shard-rain-cam/">here</A>
+  is a <A HREF="http://www.raspberrypi.org/archives/3547">web-cam</A> directed at the Shard that can
+  <A HREF="http://www.secretbatcave.co.uk/software/shard-rain-cam-quantifying-cloudy/">tell</A>
+  you whether it is raining or cloudy). There are plenty more ideas listed
+  <A HREF="http://www.raspberrypi.org/phpBB3/viewforum.php?f=15">here</A> for Raspberry Pi's and
+  <A HREF="http://playground.arduino.cc/projects/ideas">here</A> for Arduinos.
+  </p>
+
+  <p>
+  There are essentially two kinds of projects: One is purely software-based. Software projects for Raspberry Pi's are often
+  written in <A HREF="http://www.python.org">Python</A>, but since these are Linux-capable computers any other
+  language would do as well. You can also write your own operating system as done
+  <A HREF="http://www.cl.cam.ac.uk/projects/raspberrypi/tutorials/os/">here</A>. For example the students
+  <A HREF="http://www.recantha.co.uk/blog/?p=4918">here</A> developed their own bare-metal OS and then implemented
+  a chess-program on top of it (have a look at their very impressive
+  <A HREF="http://www.youtube.com/watch?v=-03bouPsfEQ&feature=player_embedded">youtube</A> video).
+  The other kind of project is a combination of hardware and software; usually attaching some sensors
+  or motors to the Raspberry Pi or Arduino. This might require some soldering or what is called
+  a <A HREF="http://en.wikipedia.org/wiki/Breadboard">bread-board</A>. But be careful before choosing a project
+  involving new hardware: these devices
+  can be destroyed (if &ldquo;Vin connected to GND&rdquo; or &ldquo;drawing more than 30mA from a GPIO&rdquo;
+  does not make sense to you, you should probably stay away from such a project). 
+  </p>
+
+  <p>
+  <center>
+  <img style="-webkit-user-select: none; cursor: -webkit-zoom-in;
+  "src="http://upload.wikimedia.org/wikipedia/commons/3/3d/RaspberryPi.jpg" width="313" height="209">
+
+  <img style="-webkit-user-select: none; cursor: -webkit-zoom-in;
+  "src="http://upload.wikimedia.org/wikipedia/commons/3/38/Arduino_Uno_-_R3.jpg" width="240" height="209">
+  </center>
+  </p>
+
+  <p>
+  <B>Skills:</B> 
+  Well, you must be a hacker; happy to make things. Your desk might look like the photo below on the left.
+  The photo below on the righ shows an earlier student project which connects wirelessly a wearable Arduino (packaged
+  in a "self-3d-printed" watch) to a Raspberry Pi seen in the background. The Arduino in the forground takes meaurements of 
+  heart rate and body temperature; the Raspberry Pi collects this data and makes it accessible via a simple
+  web-service.
+  <center>
+  <img style="-webkit-user-select: none; cursor: -webkit-zoom-in;
+  "src="http://www.inf.kcl.ac.uk/staff/urbanc/rpi-photo.jpg" width="209" height="313">
+
+  <img style="-webkit-user-select: none; cursor: -webkit-zoom-in;
+  "src="http://www.inf.kcl.ac.uk/staff/urbanc/rpi-watch.jpg" width="450" height="254">
+  </center>
+  </p>
+
+<li> <H4>[CU6] An Infrastructure for Displaying and Animating Code in a Web-Browser</H4>
+  
+<p>
+  <B>Description:</B>
+  The project aim is to implement an infrastructure for displaying and
+  animating code in a web-browser. The infrastructure should be agnostic
+  with respect to the programming language, but should be configurable.
+  I envisage something smaller than the projects 
+  <A HREF="http://www.pythontutor.com">here</A> (for Python),
+  <A HREF="http://ideone.com">here</A> (for Java),
+  <A HREF="http://codepad.org">here</A> (for multiple languages),
+  <A HREF="http://www.w3schools.com/html/tryit.asp?filename=tryhtml_intro">here</A> (for HTML)
+  <A HREF="http://repl.it/languages/JavaScript">here</A> (for JavaScript),
+  and <A HREF="http://www.scala-tour.com/#/welcome">here</A> (for Scala).
+  </p>
+
+  <p>
+  The tasks in this project are being able (1) to lex and parse languages and (2) to write an interpreter.
+  The goal is to implement this as much as possible in a language-agnostic fashion.
+  </p>
+
+  <p>
+  <B>Skills:</B> 
+  Good skills in lexing and language parsing, as well as being fluent with web programming (for
+  example JavaScript).
+  </p>
+
+
+<li> <H4>[CU7] Implementation of a Distributed Clock-Synchronisation Algorithm developed at NASA</H4>
+  
+  <p>
+  <B>Description:</B>
+  There are many algorithms for synchronising clocks. This
+  <A HREF="http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20120000054_2011025573.pdf">paper</A> 
+  describes a new algorithm for clocks that communicate by exchanging
+  messages and thereby reach a state in which (within some bound) all clocks are synchronised.
+  A slightly longer and more detailed paper about the algorithm is 
+  <A HREF="http://hdl.handle.net/2060/20110020812">here</A>.
+  The point of this project is to implement this algorithm and simulate networks of clocks.
+  </p>
+
+  <p>
+  <B>Literature:</B> 
+  There is a wide range of literature on clock synchronisation algorithms. 
+  Some pointers are given in this
+  <A HREF="http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20120000054_2011025573.pdf">paper</A>,
+  which describes the algorithm to be implemented in this project. Pointers
+  are given also <A HREF="http://en.wikipedia.org/wiki/Clock_synchronization">here</A>.
+  </p>
+
+  <p>
+  <B>Skills:</B> 
+  In order to implement a simulation of a network of clocks, you need to tackle
+  concurrency. You can do this for example in the programming language
+  <A HREF="http://www.scala-lang.org/">Scala</A> with the help of the 
+  <A HREF="http://akka.io">Akka</a> library. This library enables you to send messages
+  between different <I>actors</I>. <A HREF="http://www.scala-lang.org/node/242">Here</A> 
+  are some examples that explain how to implement exchanging messages between actors. 
+  </p>
+
+<li> <H4>[CU8] Proving the Correctness of Programs</H4>
+
+ <p>
+ I am one of the main developers of the interactive theorem prover
+ <A HREF="http://isabelle.in.tum.de">Isabelle</A>. This theorem prover
+ has been used to establish the correctness of some quite large
+ programs (for example an <A HREF="http://ertos.nicta.com.au/research/l4.verified/">operating system</A>).
+ Together with colleagues from Nanjing, I used this theorem prover to establish the correctness of a
+ scheduling algorithm, called
+ <A HREF="http://en.wikipedia.org/wiki/Priority_inheritance">Priority Inheritance</A>,
+ for real-time operating systems. This scheduling algorithm is part of the operating
+ system that drives, for example, the 
+ <A HREF="http://en.wikipedia.org/wiki/Mars_Exploration_Rover">Mars rovers</A>.
+ Actually, the very first Mars rover mission in 1997 did not have this
+ algorithm switched on and it almost caused a catastrophic mission failure (see
+ this youtube video <A HREF="http://www.youtube.com/watch?v=lyx7kARrGeM">here</A>
+ for an explanation what happened).
+ We were able to prove the correctness of this algorithm, but were also able to
+ establish the correctness of some optimisations in this
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/Publications/pip.pdf">paper</A>.
+ </p>
+
+ <p>On a much smaller scale, there are a few small programs and underlying algorithms where it
+ is not really understood whether they always compute a correct result (for example the
+ regular expression matcher by Sulzmann and Lu in project [CU1]). The aim of this
+ project is to completely specify an algorithm in Isabelle and then prove it correct (that is,
+ it always computes the correct result).
+</p>
+
+  <p>
+  <B>Skills:</B> 
+  This project is for a very good student with a knack for theoretical things and formal reasoning.
+  </p>
+
+<li> <H4>[CU9] Anything Security Related that is Interesting</H4>
+  
+<p>
+If you have your own project that is related to security (must be
+something interesting), please propose it. We can then have a look
+whether it would be suitable for a project.
+</p>
+
+<li> <H4>[CU10]  A Graphics Framework for JavaScript</H4>
+
+<li> <H4>[CU11] Anything Interesting in the Areas</H4>
+  
+<p>
+<ul>
+<li><A HREF="http://elm-lang.org">Elm</A> (a reactive functional language for animating webpages; have a look at the cool examples, or <A HREF="http://pragmaticstudio.com/blog/2014/12/19/getting-started-with-elm">here</A> for an introduction)
+<li><A HREF="http://www.smlserver.org/smltojs/">SMLtoJS</A> (a ML compiler to JavaScript; or anything else related to
+  sane languages that compile to JavaScript)
+<li>Any statistical data related to Bitcoins (in the spirit of this
+<A HREF="http://people.csail.mit.edu/spillai/data/papers/ bitcoin-transaction-graph-analysis.pdf">paper</A> or
+  this <A HREF="https://eprint.iacr.org/2012/584.pdf">one</A>; this will probably require some extensive C knowledge or any
+  other heavy-duty programming language)
+<li>Anything related to programming languages and formal methods (like
+  <A HREF="http://matt.might.net/articles/intro-static-analysis/">static program analysis</A>)  
+<li>Anything related to low-cost, hands-on hardware like Raspberry Pi, Arduino,
+  <A HREF="http://en.wikipedia.org/wiki/Cubieboard">Cubieboard</A>
+<li>Anything related to microkernel operating systems, like
+  <A HREF="http://www.xenproject.org">Xen</A> or
+  <A HREF="http://www.openmirage.org">Mirage OS</A>
+<li>Any kind of applied hacking, for example the Arduino-based keylogger described
+   <A HREF="http://samy.pl/keysweeper/">here</A>
+</ul>
+</p>
+
+
+<li> <H4>Earlier Projects</H4>
+
+ I am also open to project suggestions from you. You might find some inspiration from my earlier projects:
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/bsc-projects-12.html">BSc 2012/13</A>, 
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/msc-projects-12.html">MSc 2012/13</A>, 
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/bsc-projects-13.html">BSc 2013/14</A>
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/msc-projects-13.html">MSc 2013/14</A> 
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/bsc-projects-14.html">BSc 2014/15</A>
+ <A HREF="http://www.inf.kcl.ac.uk/staff/urbanc/msc-projects-14.html">MSc 2014/15</A> 
+</ul>
+</TD>
+</TR>
+</TABLE>
+
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