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   280   <B>Literature:</b>
   280   <B>Literature:</b>
   281   There is a web-page with various pointers to computer players
   281   There is a web-page with various pointers to computer players
   282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
   282   <A HREF="http://webdocs.cs.ualberta.ca/~games/">here</A>. There are
   283   also some good books about computer players, for example:
   283   also some good books about computer players, for example:
   284   <table cellspacing="10">
   284   <table cellspacing="10">
   285   <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003. 
   285   <tr><td><i>Artificial Intelligence: A Modern Approach</i> by S. Russel and P. Norvig, Prentice Hall, 2003 
   286   (standard textbook about search strategies).
   286   (a standard textbook about search strategies).
   287   </td></tr>
   287   </td></tr>
   288   <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980. 
   288   <tr><td><i>Principles of Artificial Intelligence</i> by N. J. Nilsson, Springer Verlag, 1980 
   289   (standard textbook about search strategies).
   289   (a standard textbook about search strategies).
   290   </td></tr>
   290   </td></tr>
   291 
   291 
   292   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983. 
   292   <tr><td><i>Computer Game-Playing: Theory and Practice</i> by M. Bramer, Ellis Horwood Ltd, 1983
   293   (Considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
   293   (considers techniques used for programming a variety of games: Chess, Go, Scrabble, Billiards, 
   294    Othello, etc; includes theoretical issues such as game searching)
   294    Othello, etc; includes theoretical issues about game searching).
   295   </td></tr>
   295   </td></tr>
   296   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
   296   <tr><td><i>Chips Challenging Champions: Games, Computers and Artificial Intelligence</i> by
   297   J. Schaeffer and H.J. van den Herik, North Holland, 2002.
   297   J. Schaeffer and H.J. van den Herik, North Holland, 2002.
   298   </td></tr>
   298   </td></tr>
   299   <tr><td>
   299   <tr><td>