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\documentclass{article}
\usepackage{chessboard}
\usepackage[LSBC4,T1]{fontenc}
\let\clipbox\relax
\usepackage{../style}
\usepackage{../langs}
\usepackage{disclaimer}
\begin{document}
\setchessboard{smallboard,
zero,
showmover=false,
boardfontencoding=LSBC4,
hlabelformat=\arabic{ranklabel},
vlabelformat=\arabic{filelabel}}
\mbox{}\\[-18mm]\mbox{}
\section*{Coursework 8 (Scala)}
\mbox{}\hfill\textit{``The problem with object-oriented languages is they’ve got all this implicit,}\\
\mbox{}\hfill\textit{environment that they carry around with them. You wanted a banana but}\\
\mbox{}\hfill\textit{what you got was a gorilla holding the banana and the entire jungle.''}\smallskip\\
\mbox{}\hfill\textit{ --- Joe Armstrong (creator of the Erlang programming language)}\medskip\bigskip
\noindent
This coursework is about searching and backtracking. You are asked to
implement Scala programs that solve various versions of the
\textit{Knight's Tour Problem} on a chessboard. The preliminary part is
due on \cwEIGHT{} at 4pm; the core part is due on \cwEIGHTa{} at 4pm.
Note the core, more advanced, part might include material you have not
yet seen in the first three lectures. \bigskip
\IMPORTANT{}
Also note that the running time of each part will be restricted to a
maximum of 30 seconds on my laptop: If you calculate a result once,
try to avoid to calculate the result again. Feel free to copy any code
you need from files \texttt{knight1.scala}, \texttt{knight2.scala} and
\texttt{knight3.scala}.
\DISCLAIMER{}
\subsection*{Background}
The \textit{Knight's Tour Problem} is about finding a tour such that
the knight visits every field on an $n\times n$ chessboard once. For
example on a $5\times 5$ chessboard, a knight's tour is:
\chessboard[maxfield=d4,
pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
text = \small 24, markfield=Z4,
text = \small 11, markfield=a4,
text = \small 6, markfield=b4,
text = \small 17, markfield=c4,
text = \small 0, markfield=d4,
text = \small 19, markfield=Z3,
text = \small 16, markfield=a3,
text = \small 23, markfield=b3,
text = \small 12, markfield=c3,
text = \small 7, markfield=d3,
text = \small 10, markfield=Z2,
text = \small 5, markfield=a2,
text = \small 18, markfield=b2,
text = \small 1, markfield=c2,
text = \small 22, markfield=d2,
text = \small 15, markfield=Z1,
text = \small 20, markfield=a1,
text = \small 3, markfield=b1,
text = \small 8, markfield=c1,
text = \small 13, markfield=d1,
text = \small 4, markfield=Z0,
text = \small 9, markfield=a0,
text = \small 14, markfield=b0,
text = \small 21, markfield=c0,
text = \small 2, markfield=d0
]
\noindent
This tour starts in the right-upper corner, then moves to field
$(3,2)$, then $(4,0)$ and so on. There are no knight's tours on
$2\times 2$, $3\times 3$ and $4\times 4$ chessboards, but for every
bigger board there is.
A knight's tour is called \emph{closed}, if the last step in the tour
is within a knight's move to the beginning of the tour. So the above
knight's tour is \underline{not} closed because the last
step on field $(0, 4)$ is not within the reach of the first step on
$(4, 4)$. It turns out there is no closed knight's tour on a $5\times
5$ board. But there are on a $6\times 6$ board and on bigger ones, for
example
\chessboard[maxfield=e5,
pgfstyle={[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
text = \small 10, markfield=Z5,
text = \small 5, markfield=a5,
text = \small 18, markfield=b5,
text = \small 25, markfield=c5,
text = \small 16, markfield=d5,
text = \small 7, markfield=e5,
text = \small 31, markfield=Z4,
text = \small 26, markfield=a4,
text = \small 9, markfield=b4,
text = \small 6, markfield=c4,
text = \small 19, markfield=d4,
text = \small 24, markfield=e4,
% 4 11 30 17 8 15
text = \small 4, markfield=Z3,
text = \small 11, markfield=a3,
text = \small 30, markfield=b3,
text = \small 17, markfield=c3,
text = \small 8, markfield=d3,
text = \small 15, markfield=e3,
%29 32 27 0 23 20
text = \small 29, markfield=Z2,
text = \small 32, markfield=a2,
text = \small 27, markfield=b2,
text = \small 0, markfield=c2,
text = \small 23, markfield=d2,
text = \small 20, markfield=e2,
%12 3 34 21 14 1
text = \small 12, markfield=Z1,
text = \small 3, markfield=a1,
text = \small 34, markfield=b1,
text = \small 21, markfield=c1,
text = \small 14, markfield=d1,
text = \small 1, markfield=e1,
%33 28 13 2 35 22
text = \small 33, markfield=Z0,
text = \small 28, markfield=a0,
text = \small 13, markfield=b0,
text = \small 2, markfield=c0,
text = \small 35, markfield=d0,
text = \small 22, markfield=e0,
vlabel=false,
hlabel=false
]
\noindent
where the 35th move can join up again with the 0th move.
If you cannot remember how a knight moves in chess, or never played
chess, below are all potential moves indicated for two knights, one on
field $(2, 2)$ (blue moves) and another on $(7, 7)$ (red moves):
{\chessboard[maxfield=g7,
color=blue!50,
linewidth=0.2em,
shortenstart=0.5ex,
shortenend=0.5ex,
markstyle=cross,
markfields={a4, c4, Z3, d3, Z1, d1, a0, c0},
color=red!50,
markfields={f5, e6},
setpieces={Ng7, Nb2},
boardfontsize=12pt,labelfontsize=9pt]}
\subsection*{Reference Implementation}
This Scala assignment comes with three reference implementations in form of
\texttt{jar}-files. This allows you to run any test cases on your own
computer. For example you can call Scala on the command line with the
option \texttt{-cp knight1.jar} and then query any function from the
\texttt{knight1.scala} template file. As usual you have to
prefix the calls with \texttt{CW8a}, \texttt{CW8b} and \texttt{CW8c}.
Since some of the calls are time sensitive, I included some timing
information. For example
\begin{lstlisting}[language={},numbers=none,basicstyle=\ttfamily\small]
$ scala -cp knight1.jar
scala> CW8a.enum_tours(5, List((0, 0))).length
Time needed: 1.722 secs.
res0: Int = 304
scala> CW8a.print_board(8, CW8a.first_tour(8, List((0, 0))).get)
Time needed: 15.411 secs.
51 46 55 44 53 4 21 12
56 43 52 3 22 13 24 5
47 50 45 54 25 20 11 14
42 57 2 49 40 23 6 19
35 48 41 26 61 10 15 28
58 1 36 39 32 27 18 7
37 34 31 60 9 62 29 16
0 59 38 33 30 17 8 63
\end{lstlisting}%$
\subsection*{Hints}
\noindent
\textbf{Part 1} useful list functions: \texttt{.contains(..)} checks
whether an element is in a list, \texttt{.flatten} turns a list of
lists into just a list, \texttt{\_::\_} puts an element on the head of
the list, \texttt{.head} gives you the first element of a list (make
sure the list is not \texttt{Nil}); a useful option function:
\texttt{.isDefined} returns true, if an option is \texttt{Some(..)};
anonymous functions can be constructed using \texttt{(x:Int) => ...},
this function takes an \texttt{Int} as an argument.\medskip
\noindent
\textbf{Part 2} a useful list function: \texttt{.sortBy} sorts a list
according to a component given by the function; a function can be
tested to be tail-recursive by annotation \texttt{@tailrec}, which is
made available by importing \texttt{scala.annotation.tailrec}.\medskip
\subsection*{Preliminary Part (4 Marks)}
You are asked to implement the knight's tour problem such that the
dimension of the board can be changed. Therefore most functions will
take the dimension of the board as an argument. The fun with this
problem is that even for small chessboard dimensions it has already an
incredibly large search space---finding a tour is like finding a
needle in a haystack. In the first task we want to see how far we get
with exhaustively exploring the complete search space for small
chessboards.\medskip
\noindent
Let us first fix the basic datastructures for the implementation. The
board dimension is an integer.
A \emph{position} (or field) on the chessboard is
a pair of integers, like $(0, 0)$. A \emph{path} is a list of
positions. The first (or 0th move) in a path is the last element in
this list; and the last move in the path is the first element. For
example the path for the $5\times 5$ chessboard above is represented
by
\[
\texttt{List($\underbrace{\texttt{(0, 4)}}_{24}$,
$\underbrace{\texttt{(2, 3)}}_{23}$, ...,
$\underbrace{\texttt{(3, 2)}}_1$, $\underbrace{\texttt{(4, 4)}}_0$)}
\]
\noindent
Suppose the dimension of a chessboard is $n$, then a path is a
\emph{tour} if the length of the path is $n \times n$, each element
occurs only once in the path, and each move follows the rules of how a
knight moves (see above for the rules).
\subsubsection*{Tasks (file knight1.scala)}
\begin{itemize}
\item[(1)] Implement an \texttt{is\_legal} function that takes a
dimension, a path and a position as arguments and tests whether the
position is inside the board and not yet element in the
path. \hfill[1 Mark]
\item[(2)] Implement a \texttt{legal\_moves} function that calculates for a
position all legal onward moves. If the onward moves are
placed on a circle, you should produce them starting from
``12-o'clock'' following in clockwise order. For example on an
$8\times 8$ board for a knight at position $(2, 2)$ and otherwise
empty board, the legal-moves function should produce the onward
positions in this order:
\begin{center}
\texttt{List((3,4), (4,3), (4,1), (3,0), (1,0), (0,1), (0,3), (1,4))}
\end{center}
If the board is not empty, then maybe some of the moves need to be
filtered out from this list. For a knight on field $(7, 7)$ and an
empty board, the legal moves are
\begin{center}
\texttt{List((6,5), (5,6))}
\end{center}
\mbox{}\hfill[1 Mark]
\item[(3)] Implement two recursive functions (\texttt{count\_tours} and
\texttt{enum\_tours}). They each take a dimension and a path as
arguments. They exhaustively search for tours starting
from the given path. The first function counts all possible
tours (there can be none for certain board sizes) and the second
collects all tours in a list of paths. These functions will be
called with a path containing a single position---the starting field.
They are expected to extend this path so as to find all tours starting
from the given position.\\
\mbox{}\hfill[2 Marks]
\end{itemize}
\noindent \textbf{Test data:} For the marking, the functions in (3)
will be called with board sizes up to $5 \times 5$. If you search
for tours on a $5 \times 5$ board starting only from field $(0, 0)$,
there are 304 of tours. If you try out every field of a $5 \times
5$-board as a starting field and add up all tours, you obtain
1728. A $6\times 6$ board is already too large to be searched
exhaustively.\footnote{For your interest, the number of tours on
$6\times 6$, $7\times 7$ and $8\times 8$ are 6637920, 165575218320,
19591828170979904, respectively.}\smallskip
\subsection*{Core Part (6 Marks)}
\subsubsection*{Tasks (file knight1.scala cont.)}
\begin{itemize}
\item[(4)] Implement a \texttt{first}-function. This function takes a list of
positions and a function $f$ as arguments; $f$ is the name we give to
this argument). The function $f$ takes a position as argument and
produces an optional path. So $f$'s type is \texttt{Pos =>
Option[Path]}. The idea behind the \texttt{first}-function is as follows:
\[
\begin{array}{lcl}
\textit{first}(\texttt{Nil}, f) & \dn & \texttt{None}\\
\textit{first}(x\!::\!xs, f) & \dn & \begin{cases}
f(x) & \textit{if}\;f(x) \not=\texttt{None}\\
\textit{first}(xs, f) & \textit{otherwise}\\
\end{cases}
\end{array}
\]
\noindent That is, we want to find the first position where the
result of $f$ is not \texttt{None}, if there is one. Note that
`inside' \texttt{first}, you do not (need to) know anything about
the argument $f$ except its type, namely \texttt{Pos =>
Option[Path]}. If you want to find out what the result of $f$ is
on a particular argument, say $x$, you can just write $f(x)$.
There is one additional point however you should
take into account when implementing \texttt{first}: you will need to
calculate what the result of $f(x)$ is; your code should do this
only \textbf{once} and for as \textbf{few} elements in the list as
possible! Do not calculate $f(x)$ for all elements and then see which
is the first \texttt{Some}.\\\mbox{}\hfill[1 Mark]
\item[(5)] Implement a \texttt{first\_tour} function that uses the
\texttt{first}-function from (4), and searches recursively for single tour.
As there might not be such a tour at all, the \texttt{first\_tour} function
needs to return a value of type
\texttt{Option[Path]}.\\\mbox{}\hfill[1 Mark]
\end{itemize}
\noindent
\textbf{Testing:} The \texttt{first\_tour} function will be called with board
sizes of up to $8 \times 8$.
\bigskip
%%\newpage
As you should have seen in the earlier parts, a naive search for tours beyond
$8 \times 8$ boards and also searching for closed tours even on small
boards takes too much time. There is a heuristic, called \emph{Warnsdorf's
Rule} that can speed up finding a tour. This heuristic states that a
knight is moved so that it always proceeds to the field from which the
knight will have the \underline{fewest} onward moves. For example for
a knight on field $(1, 3)$, the field $(0, 1)$ has the fewest possible
onward moves, namely 2.
\chessboard[maxfield=g7,
pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text},
text = \small 3, markfield=Z5,
text = \small 7, markfield=b5,
text = \small 7, markfield=c4,
text = \small 7, markfield=c2,
text = \small 5, markfield=b1,
text = \small 2, markfield=Z1,
setpieces={Na3}]
\noindent
Warnsdorf's Rule states that the moves on the board above should be
tried in the order
\[
(0, 1), (0, 5), (2, 1), (2, 5), (3, 4), (3, 2)
\]
\noindent
Whenever there are ties, the corresponding onward moves can be in any
order. When calculating the number of onward moves for each field, we
do not count moves that revisit any field already visited.
\subsubsection*{Tasks (file knight2.scala)}
\begin{itemize}
\item[(6)] Write a function \texttt{ordered\_moves} that calculates a list of
onward moves like in (2) but orders them according to
Warnsdorf’s Rule. That means moves with the fewest legal onward moves
should come first (in order to be tried out first). \hfill[1 Mark]
\item[(7)] Implement a \texttt{first\_closed\_tour\_heuristic}
function that searches for a single
\textbf{closed} tour on a $6\times 6$ board. It should try out
onward moves according to
the \texttt{ordered\_moves} function from (6). It is more likely to find
a solution when started in the middle of the board (that is
position $(dimension / 2, dimension / 2)$). \hfill[1 Mark]
\item[(8)] Implement a \texttt{first\_tour\_heuristic} function
for boards up to
$30\times 30$. It is the same function as in (7) but searches for
tours (not just closed tours). It might be called with any field on the
board as starting field.\\
%You have to be careful to write a
%tail-recursive function of the \texttt{first\_tour\_heuristic} function
%otherwise you will get problems with stack-overflows.\\
\mbox{}\hfill[1 Mark]
\end{itemize}
\subsubsection*{Task (file knight3.scala)}
\begin{itemize}
\item[(9)] Implement a function \texttt{tour\_on\_mega\_board} which is
the same function as in (8), \textbf{but} should be able to
deal with boards up to
$70\times 70$ \textbf{within 30 seconds} (on my laptop). This will be tested
by starting from field $(0, 0)$. You have to be careful to
write a tail-recursive function otherwise you will get problems
with stack-overflows. Please observe the requirements about
the submissions: no tricks involving \textbf{.par}.\medskip
The timelimit of 30 seconds is with respect to the laptop on which the
marking will happen. You can roughly estimate how well your
implementation performs by running \texttt{knight3.jar} on your
computer. For example the reference implementation shows
on my laptop:
\begin{lstlisting}[language={},numbers=none,basicstyle=\ttfamily\small]
$ scala -cp knight3.jar
scala> CW8c.tour_on_mega_board(70, List((0, 0)))
Time needed: 9.484 secs.
...<<long_list>>...
\end{lstlisting}%$
\mbox{}\hfill[1 Mark]
\end{itemize}
\bigskip
\end{document}
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