// Core Part about finding a single tour for a board using the
// Warnsdorf Rule
//==============================================================
object M4b {
// !!! Copy any function you need from file knight1.scala !!!
//
// If you need any auxiliary functions, feel free to
// implement them, but do not make any changes to the
// templates below.
type Pos = (Int, Int) // a position on a chessboard
type Path = List[Pos] // a path...a list of positions
// ADD YOUR CODE BELOW
//======================
//(6)
def ordered_moves(dim: Int, path: Path, x: Pos) : List[Pos] = ???
//(7)
def first_closed_tour_heuristics(dim: Int, path: Path) : Option[Path] = ???
//(8) Same as (7) but searches for *non-closed* tours. This
// version of the function will be called with dimensions of
// up to 30 * 30.
def first_tour_heuristics(dim: Int, path: Path) : Option[Path] = ???
}