cws/main_cw05.tex
changeset 429 126d0e47ac85
parent 426 b51467741af2
child 463 0315d9983cd0
--- a/cws/main_cw05.tex	Tue Nov 01 15:03:48 2022 +0000
+++ b/cws/main_cw05.tex	Wed Nov 02 13:22:59 2022 +0000
@@ -15,7 +15,7 @@
 
 \begin{document}
 
-\section*{Main Part 5 (Scala, 9 Marks)}
+\section*{Main Part 5 (Scala, 10 Marks)}
 
 \mbox{}\hfill\textit{``If there's one feature that makes Scala, `Scala',}\\
 \mbox{}\hfill\textit{ I would pick implicits.''}\smallskip\\
@@ -89,7 +89,7 @@
 
 \newpage
 
-\subsection*{Part A (5 Marks)}
+\subsection*{Part A (6 Marks)}
 
 Coming from Java or C++, you might think Scala is a rather esoteric
 programming language.  But remember, some serious companies have built
@@ -109,7 +109,7 @@
 language has been shown to be Turing complete\ldots{}if this doesn't
 ring any bell with you: it roughly means that every(!) algorithm can,
 in principle, be implemented in brainf***. It just takes a lot of
-determination and quite a lot of memory resources.
+determination and quite a lot of memory and time.
 
 Some relatively sophisticated sample programs in brainf*** are given
 in the file \texttt{bf.scala}, including a brainf*** program for the
@@ -391,8 +391,26 @@
     program counter \texttt{pc},
     the memory pointer \texttt{mp} and the memory \texttt{mem}.\label{comms}}
   \end{figure}
-\end{itemize}\bigskip  
+
 
+\item[(5)] Let us also generate some BF programs ourselves: 
+  Write a function
+  \texttt{generate} which takes a list of characters as input and generates
+  a corresponding BF program that prints out this list of characters. One
+  way to generate such a program is to consider each character in the list,
+  add as many \texttt{"+"} given by the ASCII code of the character, then add the
+  \texttt{"."} command for printing and add the loop \texttt{"[-]"} for ``zero-ing'' the memory
+  cell; then go to the next character in the list. For example
+  the list \texttt{"ABC".toString} produces (as a single string)
+
+  \begin{center}
+    \texttt{+++++++++++++++++++++++++++++++++++++++++++++++++++++}
+    \texttt{++++++++++++.[-]+++++++++++++++++++++++++++++++++++++}
+    \texttt{+++++++++++++++++++++++++++++.[-]++++++++++++++++++++}
+    \texttt{+++++++++++++++++++++++++++++++++++++++++++++++.[-]}
+  \end{center}\mbox{}\hfill[1 Mark]
+
+\end{itemize}\bigskip    
 %%\newpage
 
 \subsection*{Part B (4 Marks)}
@@ -405,7 +423,7 @@
 \subsubsection*{Tasks (file bfc.scala)}
 
 \begin{itemize}
-\item[(5)] Compilers, in general, attempt to make programs run
+\item[(6)] Compilers, in general, attempt to make programs run
   faster by precomputing as much information as possible
   before running the program. In our case we can precompute the
   addresses where we need to jump at the beginning and end of
@@ -448,7 +466,7 @@
   the function \texttt{jumpLeft} and \texttt{jumpRight} for
   calculating the \texttt{jtable}.\hfill{[1 Mark]}
 
-\item[(6)] Compilers try to eliminate any ``dead'' code that could
+\item[(7)] Compilers try to eliminate any ``dead'' code that could
   slow down programs and also perform what is often called
   \emph{peephole
     optimisations}.\footnote{\url{https://en.wikipedia.org/wiki/Peephole_optimization}}
@@ -476,7 +494,7 @@
   with new strings.\\
   \mbox{}\hfill{[1 Mark]}
 
-\item[(7)] Finally, real compilers try to take advantage of modern
+\item[(8)] Finally, real compilers try to take advantage of modern
   CPUs which often provide complex operations in hardware that can
   combine many smaller instructions into a single faster instruction.