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1 // Core Part about finding a single tour for a board using the |
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2 // Warnsdorf Rule |
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3 //============================================================== |
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4 |
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5 object M4b { |
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6 |
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7 // !!! Copy any function you need from file knight1.scala !!! |
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8 // |
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9 // If you need any auxiliary functions, feel free to |
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10 // implement them, but do not make any changes to the |
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11 // templates below. |
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12 |
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13 type Pos = (Int, Int) // a position on a chessboard |
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14 type Path = List[Pos] // a path...a list of positions |
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15 |
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16 // ADD YOUR CODE BELOW |
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17 //====================== |
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18 |
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19 //(6) |
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20 def ordered_moves(dim: Int, path: Path, x: Pos) : List[Pos] = ??? |
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21 |
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22 |
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23 //(7) |
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24 def first_closed_tour_heuristics(dim: Int, path: Path) : Option[Path] = ??? |
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25 |
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26 |
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27 //(8) Same as (7) but searches for *non-closed* tours. This |
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28 // version of the function will be called with dimensions of |
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29 // up to 30 * 30. |
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30 |
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31 def first_tour_heuristics(dim: Int, path: Path) : Option[Path] = ??? |
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32 |
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33 |
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34 |
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35 } |
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