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1 % !TEX program = xelatex |
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2 \documentclass{article} |
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3 \usepackage{chessboard} |
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4 \usepackage[LSBC4,T1]{fontenc} |
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5 \let\clipbox\relax |
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6 \usepackage{../style} |
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7 \usepackage{../langs} |
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8 \usepackage{disclaimer} |
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9 |
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10 \begin{document} |
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11 |
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12 \setchessboard{smallboard, |
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13 zero, |
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14 showmover=false, |
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15 boardfontencoding=LSBC4, |
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16 hlabelformat=\arabic{ranklabel}, |
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17 vlabelformat=\arabic{filelabel}} |
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18 |
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19 \mbox{}\\[-18mm]\mbox{} |
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20 |
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21 \section*{Preliminary and Core Part 9 (Scala, 4 + 6 Marks)} |
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22 |
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23 \mbox{}\hfill\textit{``The problem with object-oriented languages is they’ve got all this implicit,}\\ |
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24 \mbox{}\hfill\textit{environment that they carry around with them. You wanted a banana but}\\ |
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25 \mbox{}\hfill\textit{what you got was a gorilla holding the banana and the entire jungle.''}\smallskip\\ |
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26 \mbox{}\hfill\textit{ --- Joe Armstrong (creator of the Erlang programming language)}\medskip\bigskip |
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27 |
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28 \noindent |
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29 This part is about searching and backtracking. You are asked to |
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30 implement Scala programs that solve various versions of the |
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31 \textit{Knight's Tour Problem} on a chessboard. The preliminary part (4\%) is |
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32 due on \cwNINE{} at 5pm; the core part (6\%) is due on \cwNINEa{} at 5pm.\bigskip |
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33 %Note the core, more advanced, part might include material you have not |
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34 %yet seen in the first three lectures. \bigskip |
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35 |
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36 \IMPORTANTNONE{} |
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37 |
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38 \noindent |
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39 Also note that the running time of each part will be restricted to a |
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40 maximum of 30 seconds on my laptop: If you calculate a result once, |
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41 try to avoid to calculate the result again. Feel free to copy any code |
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42 you need from files \texttt{knight1.scala}, \texttt{knight2.scala} and |
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43 \texttt{knight3.scala}. |
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44 |
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45 \DISCLAIMER{} |
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46 |
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47 \subsection*{Background} |
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48 |
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49 The \textit{Knight's Tour Problem} is about finding a tour such that |
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50 the knight visits every field on an $n\times n$ chessboard once. For |
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51 example on a $5\times 5$ chessboard, a knight's tour is: |
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52 |
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53 \chessboard[maxfield=d4, |
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54 pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
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55 text = \small 24, markfield=Z4, |
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56 text = \small 11, markfield=a4, |
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57 text = \small 6, markfield=b4, |
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58 text = \small 17, markfield=c4, |
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59 text = \small 0, markfield=d4, |
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60 text = \small 19, markfield=Z3, |
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61 text = \small 16, markfield=a3, |
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62 text = \small 23, markfield=b3, |
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63 text = \small 12, markfield=c3, |
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64 text = \small 7, markfield=d3, |
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65 text = \small 10, markfield=Z2, |
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66 text = \small 5, markfield=a2, |
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67 text = \small 18, markfield=b2, |
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68 text = \small 1, markfield=c2, |
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69 text = \small 22, markfield=d2, |
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70 text = \small 15, markfield=Z1, |
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71 text = \small 20, markfield=a1, |
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72 text = \small 3, markfield=b1, |
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73 text = \small 8, markfield=c1, |
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74 text = \small 13, markfield=d1, |
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75 text = \small 4, markfield=Z0, |
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76 text = \small 9, markfield=a0, |
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77 text = \small 14, markfield=b0, |
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78 text = \small 21, markfield=c0, |
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79 text = \small 2, markfield=d0 |
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80 ] |
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81 |
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82 \noindent |
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83 This tour starts in the right-upper corner, then moves to field |
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84 $(3,2)$, then $(4,0)$ and so on. There are no knight's tours on |
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85 $2\times 2$, $3\times 3$ and $4\times 4$ chessboards, but for every |
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86 bigger board there is. |
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87 |
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88 A knight's tour is called \emph{closed}, if the last step in the tour |
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89 is within a knight's move to the beginning of the tour. So the above |
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90 knight's tour is \underline{not} closed because the last |
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91 step on field $(0, 4)$ is not within the reach of the first step on |
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92 $(4, 4)$. It turns out there is no closed knight's tour on a $5\times |
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93 5$ board. But there are on a $6\times 6$ board and on bigger ones, for |
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94 example |
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95 |
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96 \chessboard[maxfield=e5, |
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97 pgfstyle={[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
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98 text = \small 10, markfield=Z5, |
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99 text = \small 5, markfield=a5, |
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100 text = \small 18, markfield=b5, |
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101 text = \small 25, markfield=c5, |
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102 text = \small 16, markfield=d5, |
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103 text = \small 7, markfield=e5, |
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104 text = \small 31, markfield=Z4, |
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105 text = \small 26, markfield=a4, |
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106 text = \small 9, markfield=b4, |
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107 text = \small 6, markfield=c4, |
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108 text = \small 19, markfield=d4, |
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109 text = \small 24, markfield=e4, |
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110 % 4 11 30 17 8 15 |
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111 text = \small 4, markfield=Z3, |
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112 text = \small 11, markfield=a3, |
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113 text = \small 30, markfield=b3, |
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114 text = \small 17, markfield=c3, |
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115 text = \small 8, markfield=d3, |
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116 text = \small 15, markfield=e3, |
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117 %29 32 27 0 23 20 |
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118 text = \small 29, markfield=Z2, |
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119 text = \small 32, markfield=a2, |
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120 text = \small 27, markfield=b2, |
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121 text = \small 0, markfield=c2, |
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122 text = \small 23, markfield=d2, |
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123 text = \small 20, markfield=e2, |
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124 %12 3 34 21 14 1 |
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125 text = \small 12, markfield=Z1, |
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126 text = \small 3, markfield=a1, |
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127 text = \small 34, markfield=b1, |
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128 text = \small 21, markfield=c1, |
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129 text = \small 14, markfield=d1, |
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130 text = \small 1, markfield=e1, |
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131 %33 28 13 2 35 22 |
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132 text = \small 33, markfield=Z0, |
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133 text = \small 28, markfield=a0, |
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134 text = \small 13, markfield=b0, |
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135 text = \small 2, markfield=c0, |
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136 text = \small 35, markfield=d0, |
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137 text = \small 22, markfield=e0, |
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138 vlabel=false, |
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139 hlabel=false |
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140 ] |
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141 |
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142 |
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143 \noindent |
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144 where the 35th move can join up again with the 0th move. |
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145 |
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146 If you cannot remember how a knight moves in chess, or never played |
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147 chess, below are all potential moves indicated for two knights, one on |
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148 field $(2, 2)$ (blue moves) and another on $(7, 7)$ (red moves): |
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149 |
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150 {\chessboard[maxfield=g7, |
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151 color=blue!50, |
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152 linewidth=0.2em, |
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153 shortenstart=0.5ex, |
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154 shortenend=0.5ex, |
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155 markstyle=cross, |
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156 markfields={a4, c4, Z3, d3, Z1, d1, a0, c0}, |
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157 color=red!50, |
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158 markfields={f5, e6}, |
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159 setpieces={Ng7, Nb2}, |
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160 boardfontsize=12pt,labelfontsize=9pt]} |
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161 |
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162 \subsection*{Reference Implementation} |
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163 |
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164 This Scala part comes with three reference implementations in form of |
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165 \texttt{jar}-files. This allows you to run any test cases on your own |
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166 computer. For example you can call Scala on the command line with the |
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167 option \texttt{-cp knight1.jar} and then query any function from the |
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168 \texttt{knight1.scala} template file. As usual you have to |
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169 prefix the calls with \texttt{CW9a}, \texttt{CW9b} and \texttt{CW9c}. |
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170 Since some of the calls are time sensitive, I included some timing |
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171 information. For example |
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172 |
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173 \begin{lstlisting}[language={},numbers=none,basicstyle=\ttfamily\small] |
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174 $ scala -cp knight1.jar |
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175 scala> CW9a.enum_tours(5, List((0, 0))).length |
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176 Time needed: 1.722 secs. |
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177 res0: Int = 304 |
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178 |
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179 scala> CW9a.print_board(8, CW9a.first_tour(8, List((0, 0))).get) |
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180 Time needed: 15.411 secs. |
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181 |
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182 51 46 55 44 53 4 21 12 |
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183 56 43 52 3 22 13 24 5 |
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184 47 50 45 54 25 20 11 14 |
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185 42 57 2 49 40 23 6 19 |
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186 35 48 41 26 61 10 15 28 |
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187 58 1 36 39 32 27 18 7 |
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188 37 34 31 60 9 62 29 16 |
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189 0 59 38 33 30 17 8 63 |
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190 \end{lstlisting}%$ |
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191 |
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192 |
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193 \subsection*{Hints} |
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194 |
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195 \noindent |
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196 \textbf{Preliminary Part} useful list functions: \texttt{.contains(..)} checks |
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197 whether an element is in a list, \texttt{.flatten} turns a list of |
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198 lists into just a list, \texttt{\_::\_} puts an element on the head of |
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199 the list, \texttt{.head} gives you the first element of a list (make |
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200 sure the list is not \texttt{Nil}); a useful option function: |
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201 \texttt{.isDefined} returns true, if an option is \texttt{Some(..)}; |
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202 anonymous functions can be constructed using \texttt{(x:Int) => ...}, |
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203 this function takes an \texttt{Int} as an argument.\medskip |
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204 |
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205 |
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206 \noindent |
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207 \textbf{Core Part} a useful list function: \texttt{.sortBy} sorts a list |
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208 according to a component given by the function; a function can be |
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209 tested to be tail-recursive by annotation \texttt{@tailrec}, which is |
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210 made available by importing \texttt{scala.annotation.tailrec}.\medskip |
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211 |
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212 |
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213 |
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214 |
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215 \subsection*{Preliminary Part (4 Marks)} |
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216 |
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217 You are asked to implement the knight's tour problem such that the |
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218 dimension of the board can be changed. Therefore most functions will |
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219 take the dimension of the board as an argument. The fun with this |
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220 problem is that even for small chessboard dimensions it has already an |
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221 incredibly large search space---finding a tour is like finding a |
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222 needle in a haystack. In the first task we want to see how far we get |
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223 with exhaustively exploring the complete search space for small |
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224 chessboards.\medskip |
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225 |
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226 \noindent |
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227 Let us first fix the basic datastructures for the implementation. The |
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228 board dimension is an integer. |
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229 A \emph{position} (or field) on the chessboard is |
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230 a pair of integers, like $(0, 0)$. A \emph{path} is a list of |
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231 positions. The first (or 0th move) in a path is the last element in |
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232 this list; and the last move in the path is the first element. For |
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233 example the path for the $5\times 5$ chessboard above is represented |
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234 by |
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235 |
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236 \[ |
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237 \texttt{List($\underbrace{\texttt{(0, 4)}}_{24}$, |
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238 $\underbrace{\texttt{(2, 3)}}_{23}$, ..., |
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239 $\underbrace{\texttt{(3, 2)}}_1$, $\underbrace{\texttt{(4, 4)}}_0$)} |
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240 \] |
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241 |
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242 \noindent |
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243 Suppose the dimension of a chessboard is $n$, then a path is a |
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244 \emph{tour} if the length of the path is $n \times n$, each element |
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245 occurs only once in the path, and each move follows the rules of how a |
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246 knight moves (see above for the rules). |
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247 |
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248 |
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249 \subsubsection*{Tasks (file knight1.scala)} |
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250 |
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251 \begin{itemize} |
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252 \item[(1)] Implement an \texttt{is\_legal} function that takes a |
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253 dimension, a path and a position as arguments and tests whether the |
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254 position is inside the board and not yet element in the |
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255 path. \hfill[1 Mark] |
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256 |
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257 \item[(2)] Implement a \texttt{legal\_moves} function that calculates for a |
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258 position all legal onward moves. If the onward moves are |
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259 placed on a circle, you should produce them starting from |
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260 ``12-o'clock'' following in clockwise order. For example on an |
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261 $8\times 8$ board for a knight at position $(2, 2)$ and otherwise |
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262 empty board, the legal-moves function should produce the onward |
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263 positions in this order: |
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264 |
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265 \begin{center} |
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266 \texttt{List((3,4), (4,3), (4,1), (3,0), (1,0), (0,1), (0,3), (1,4))} |
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267 \end{center} |
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268 |
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269 If the board is not empty, then maybe some of the moves need to be |
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270 filtered out from this list. For a knight on field $(7, 7)$ and an |
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271 empty board, the legal moves are |
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272 |
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273 \begin{center} |
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274 \texttt{List((6,5), (5,6))} |
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275 \end{center} |
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276 \mbox{}\hfill[1 Mark] |
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277 |
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278 \item[(3)] Implement two recursive functions (\texttt{count\_tours} and |
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279 \texttt{enum\_tours}). They each take a dimension and a path as |
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280 arguments. They exhaustively search for tours starting |
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281 from the given path. The first function counts all possible |
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282 tours (there can be none for certain board sizes) and the second |
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283 collects all tours in a list of paths. These functions will be |
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284 called with a path containing a single position---the starting field. |
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285 They are expected to extend this path so as to find all tours starting |
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286 from the given position.\\ |
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287 \mbox{}\hfill[2 Marks] |
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288 \end{itemize} |
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289 |
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290 \noindent \textbf{Test data:} For the marking, the functions in (3) |
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291 will be called with board sizes up to $5 \times 5$. If you search |
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292 for tours on a $5 \times 5$ board starting only from field $(0, 0)$, |
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293 there are 304 of tours. If you try out every field of a $5 \times |
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294 5$-board as a starting field and add up all tours, you obtain |
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295 1728. A $6\times 6$ board is already too large to be searched |
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296 exhaustively.\footnote{For your interest, the number of tours on |
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297 $6\times 6$, $7\times 7$ and $8\times 8$ are 6637920, 165575218320, |
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298 19591828170979904, respectively.}\smallskip |
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299 |
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300 |
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301 \subsection*{Core Part (6 Marks)} |
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302 |
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303 |
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304 \subsubsection*{Tasks (file knight1.scala cont.)} |
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305 |
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306 \begin{itemize} |
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307 \item[(4)] Implement a \texttt{first}-function. This function takes a list of |
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308 positions and a function $f$ as arguments; $f$ is the name we give to |
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309 this argument). The function $f$ takes a position as argument and |
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310 produces an optional path. So $f$'s type is \texttt{Pos => |
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311 Option[Path]}. The idea behind the \texttt{first}-function is as follows: |
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312 |
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313 \[ |
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314 \begin{array}{lcl} |
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315 \textit{first}(\texttt{Nil}, f) & \dn & \texttt{None}\\ |
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316 \textit{first}(x\!::\!xs, f) & \dn & \begin{cases} |
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317 f(x) & \textit{if}\;f(x) \not=\texttt{None}\\ |
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318 \textit{first}(xs, f) & \textit{otherwise}\\ |
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319 \end{cases} |
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320 \end{array} |
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321 \] |
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322 |
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323 \noindent That is, we want to find the first position where the |
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324 result of $f$ is not \texttt{None}, if there is one. Note that |
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325 `inside' \texttt{first}, you do not (need to) know anything about |
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326 the argument $f$ except its type, namely \texttt{Pos => |
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327 Option[Path]}. If you want to find out what the result of $f$ is |
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328 on a particular argument, say $x$, you can just write $f(x)$. |
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329 There is one additional point however you should |
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330 take into account when implementing \texttt{first}: you will need to |
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331 calculate what the result of $f(x)$ is; your code should do this |
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332 only \textbf{once} and for as \textbf{few} elements in the list as |
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333 possible! Do not calculate $f(x)$ for all elements and then see which |
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334 is the first \texttt{Some}.\\\mbox{}\hfill[1 Mark] |
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335 |
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336 \item[(5)] Implement a \texttt{first\_tour} function that uses the |
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337 \texttt{first}-function from (4), and searches recursively for single tour. |
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338 As there might not be such a tour at all, the \texttt{first\_tour} function |
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339 needs to return a value of type |
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340 \texttt{Option[Path]}.\\\mbox{}\hfill[1 Mark] |
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341 \end{itemize} |
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342 |
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343 \noindent |
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344 \textbf{Testing:} The \texttt{first\_tour} function will be called with board |
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345 sizes of up to $8 \times 8$. |
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346 \bigskip |
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347 |
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348 %%\newpage |
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349 |
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350 \noindent |
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351 As you should have seen in the earlier parts, a naive search for tours beyond |
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352 $8 \times 8$ boards and also searching for closed tours even on small |
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353 boards takes too much time. There is a heuristics, called \emph{Warnsdorf's |
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354 Rule} that can speed up finding a tour. This heuristics states that a |
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355 knight is moved so that it always proceeds to the field from which the |
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356 knight will have the \underline{fewest} onward moves. For example for |
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357 a knight on field $(1, 3)$, the field $(0, 1)$ has the fewest possible |
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358 onward moves, namely 2. |
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359 |
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360 \chessboard[maxfield=g7, |
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361 pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
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362 text = \small 3, markfield=Z5, |
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363 text = \small 7, markfield=b5, |
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364 text = \small 7, markfield=c4, |
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365 text = \small 7, markfield=c2, |
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366 text = \small 5, markfield=b1, |
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367 text = \small 2, markfield=Z1, |
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368 setpieces={Na3}] |
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369 |
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370 \noindent |
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371 Warnsdorf's Rule states that the moves on the board above should be |
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372 tried in the order |
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373 |
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374 \[ |
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375 (0, 1), (0, 5), (2, 1), (2, 5), (3, 4), (3, 2) |
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376 \] |
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377 |
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378 \noindent |
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379 Whenever there are ties, the corresponding onward moves can be in any |
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380 order. When calculating the number of onward moves for each field, we |
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381 do not count moves that revisit any field already visited. |
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382 |
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383 \subsubsection*{Tasks (file knight2.scala)} |
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384 |
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385 \begin{itemize} |
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386 \item[(6)] Write a function \texttt{ordered\_moves} that calculates a list of |
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387 onward moves like in (2) but orders them according to |
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388 Warnsdorf’s Rule. That means moves with the fewest legal onward moves |
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389 should come first (in order to be tried out first). \hfill[1 Mark] |
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390 |
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391 \item[(7)] Implement a \texttt{first\_closed\_tour\_heuristics} |
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392 function that searches for a single |
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393 \textbf{closed} tour on a $6\times 6$ board. It should try out |
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394 onward moves according to |
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395 the \texttt{ordered\_moves} function from (6). It is more likely to find |
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396 a solution when started in the middle of the board (that is |
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397 position $(dimension / 2, dimension / 2)$). \hfill[1 Mark] |
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398 |
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399 \item[(8)] Implement a \texttt{first\_tour\_heuristics} function |
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400 for boards up to |
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401 $30\times 30$. It is the same function as in (7) but searches for |
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402 tours (not just closed tours). It might be called with any field on the |
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403 board as starting field.\\ |
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404 %You have to be careful to write a |
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405 %tail-recursive function of the \texttt{first\_tour\_heuristics} function |
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406 %otherwise you will get problems with stack-overflows.\\ |
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407 \mbox{}\hfill[1 Mark] |
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408 \end{itemize} |
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409 |
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410 \subsubsection*{Task (file knight3.scala)} |
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411 \begin{itemize} |
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412 \item[(9)] Implement a function \texttt{tour\_on\_mega\_board} which is |
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413 the same function as in (8), \textbf{but} should be able to |
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414 deal with boards up to |
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415 $70\times 70$ \textbf{within 30 seconds} (on my laptop). This will be tested |
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416 by starting from field $(0, 0)$. You have to be careful to |
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417 write a tail-recursive function otherwise you will get problems |
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418 with stack-overflows. Please observe the requirements about |
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419 the submissions: no tricks involving \textbf{.par}.\medskip |
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420 |
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421 The timelimit of 30 seconds is with respect to the laptop on which the |
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422 marking will happen. You can roughly estimate how well your |
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423 implementation performs by running \texttt{knight3.jar} on your |
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424 computer. For example the reference implementation shows |
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425 on my laptop: |
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426 |
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427 \begin{lstlisting}[language={},numbers=none,basicstyle=\ttfamily\small] |
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428 $ scala -cp knight3.jar |
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429 |
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430 scala> CW9c.tour_on_mega_board(70, List((0, 0))) |
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431 Time needed: 9.484 secs. |
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432 ...<<long_list>>... |
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433 \end{lstlisting}%$ |
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434 |
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435 \mbox{}\hfill[1 Mark] |
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436 \end{itemize} |
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437 \bigskip |
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438 |
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439 |
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440 |
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441 |
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442 \end{document} |
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443 |
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444 %%% Local Variables: |
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445 %%% mode: latex |
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446 %%% TeX-master: t |
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447 %%% End: |