1 \documentclass{article} |
1 \documentclass{article} |
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2 \usepackage{chessboard} |
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3 \usepackage[LSBC4,T1]{fontenc} |
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4 \let\clipbox\relax |
2 \usepackage{../style} |
5 \usepackage{../style} |
3 \usepackage{../langs} |
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4 \usepackage{disclaimer} |
6 \usepackage{disclaimer} |
5 \usepackage{tikz} |
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6 \usepackage{pgf} |
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7 \usepackage{pgfplots} |
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8 \usepackage{stackengine} |
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9 %% \usepackage{accents} |
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10 \newcommand\barbelow[1]{\stackunder[1.2pt]{#1}{\raisebox{-4mm}{\boldmath$\uparrow$}}} |
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11 |
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74 \end{filecontents} |
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75 |
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76 |
7 |
77 \begin{document} |
8 \begin{document} |
78 |
9 |
79 % BF IDE |
10 \setchessboard{smallboard, |
80 % https://www.microsoft.com/en-us/p/brainf-ck/9nblgggzhvq5 |
11 zero, |
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12 showmover=false, |
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13 boardfontencoding=LSBC4, |
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14 hlabelformat=\arabic{ranklabel}, |
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15 vlabelformat=\arabic{filelabel}} |
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16 |
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17 \mbox{}\\[-18mm]\mbox{} |
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18 |
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19 \section*{Coursework 7 (Scala)} |
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20 |
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21 This coursework is worth 10\%. It is about searching and |
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22 backtracking. The first part is due on 29 November at 11pm; the |
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23 second, more advanced part, is due on 20 December at 11pm. You are |
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24 asked to implement Scala programs that solve various versions of the |
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25 \textit{Knight's Tour Problem} on a chessboard. Note the second, more |
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26 advanced, part might include material you have not yet seen in the |
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27 first two lectures. \bigskip |
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28 |
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29 \IMPORTANT{} |
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30 Also note that the running time of each part will be restricted to a |
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31 maximum of 360 seconds on my laptop: If you calculate a result once, |
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32 try to avoid to calculate the result again. Feel free to copy any code |
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33 you need from files \texttt{knight1.scala}, \texttt{knight2.scala} and |
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34 \texttt{knight3.scala}. |
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35 |
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36 \DISCLAIMER{} |
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37 |
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38 \subsection*{Background} |
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39 |
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40 The \textit{Knight's Tour Problem} is about finding a tour such that |
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41 the knight visits every field on an $n\times n$ chessboard once. For |
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42 example on a $5\times 5$ chessboard, a knight's tour is: |
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43 |
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44 \chessboard[maxfield=d4, |
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45 pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
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46 text = \small 24, markfield=Z4, |
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47 text = \small 11, markfield=a4, |
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48 text = \small 6, markfield=b4, |
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49 text = \small 17, markfield=c4, |
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50 text = \small 0, markfield=d4, |
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51 text = \small 19, markfield=Z3, |
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52 text = \small 16, markfield=a3, |
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53 text = \small 23, markfield=b3, |
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54 text = \small 12, markfield=c3, |
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55 text = \small 7, markfield=d3, |
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56 text = \small 10, markfield=Z2, |
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57 text = \small 5, markfield=a2, |
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58 text = \small 18, markfield=b2, |
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59 text = \small 1, markfield=c2, |
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60 text = \small 22, markfield=d2, |
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61 text = \small 15, markfield=Z1, |
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62 text = \small 20, markfield=a1, |
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63 text = \small 3, markfield=b1, |
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64 text = \small 8, markfield=c1, |
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65 text = \small 13, markfield=d1, |
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66 text = \small 4, markfield=Z0, |
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67 text = \small 9, markfield=a0, |
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68 text = \small 14, markfield=b0, |
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69 text = \small 21, markfield=c0, |
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70 text = \small 2, markfield=d0 |
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71 ] |
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72 |
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73 \noindent |
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74 This tour starts in the right-upper corner, then moves to field |
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75 $(3,2)$, then $(4,0)$ and so on. There are no knight's tours on |
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76 $2\times 2$, $3\times 3$ and $4\times 4$ chessboards, but for every |
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77 bigger board there is. |
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78 |
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79 A knight's tour is called \emph{closed}, if the last step in the tour |
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80 is within a knight's move to the beginning of the tour. So the above |
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81 knight's tour is \underline{not} closed because the last |
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82 step on field $(0, 4)$ is not within the reach of the first step on |
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83 $(4, 4)$. It turns out there is no closed knight's tour on a $5\times |
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84 5$ board. But there are on a $6\times 6$ board and on bigger ones, for |
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85 example |
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86 |
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87 \chessboard[maxfield=e5, |
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88 pgfstyle={[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
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89 text = \small 10, markfield=Z5, |
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90 text = \small 5, markfield=a5, |
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91 text = \small 18, markfield=b5, |
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92 text = \small 25, markfield=c5, |
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93 text = \small 16, markfield=d5, |
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94 text = \small 7, markfield=e5, |
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95 text = \small 31, markfield=Z4, |
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96 text = \small 26, markfield=a4, |
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97 text = \small 9, markfield=b4, |
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98 text = \small 6, markfield=c4, |
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99 text = \small 19, markfield=d4, |
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100 text = \small 24, markfield=e4, |
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101 % 4 11 30 17 8 15 |
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102 text = \small 4, markfield=Z3, |
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103 text = \small 11, markfield=a3, |
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104 text = \small 30, markfield=b3, |
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105 text = \small 17, markfield=c3, |
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106 text = \small 8, markfield=d3, |
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107 text = \small 15, markfield=e3, |
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108 %29 32 27 0 23 20 |
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109 text = \small 29, markfield=Z2, |
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110 text = \small 32, markfield=a2, |
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111 text = \small 27, markfield=b2, |
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112 text = \small 0, markfield=c2, |
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113 text = \small 23, markfield=d2, |
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114 text = \small 20, markfield=e2, |
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115 %12 3 34 21 14 1 |
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116 text = \small 12, markfield=Z1, |
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117 text = \small 3, markfield=a1, |
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118 text = \small 34, markfield=b1, |
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119 text = \small 21, markfield=c1, |
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120 text = \small 14, markfield=d1, |
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121 text = \small 1, markfield=e1, |
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122 %33 28 13 2 35 22 |
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123 text = \small 33, markfield=Z0, |
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124 text = \small 28, markfield=a0, |
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125 text = \small 13, markfield=b0, |
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126 text = \small 2, markfield=c0, |
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127 text = \small 35, markfield=d0, |
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128 text = \small 22, markfield=e0, |
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129 vlabel=false, |
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130 hlabel=false |
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131 ] |
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132 |
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133 |
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134 \noindent |
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135 where the 35th move can join up again with the 0th move. |
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136 |
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137 If you cannot remember how a knight moves in chess, or never played |
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138 chess, below are all potential moves indicated for two knights, one on |
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139 field $(2, 2)$ (blue moves) and another on $(7, 7)$ (red moves): |
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140 |
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141 |
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142 \chessboard[maxfield=g7, |
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143 color=blue!50, |
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144 linewidth=0.2em, |
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145 shortenstart=0.5ex, |
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146 shortenend=0.5ex, |
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147 markstyle=cross, |
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148 markfields={a4, c4, Z3, d3, Z1, d1, a0, c0}, |
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149 color=red!50, |
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150 markfields={f5, e6}, |
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151 setpieces={Ng7, Nb2}] |
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152 |
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153 |
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154 \noindent |
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155 \textbf{Hints:} useful list functions: \texttt{.contains(..)} checks |
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156 whether an element is in a list, \texttt{.flatten} turns a list of |
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157 lists into just a list, \texttt{\_::\_} puts an element on the head of |
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158 the list, \texttt{.head} gives you the first element of a list (make |
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159 sure the list is not \texttt{Nil}). |
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160 |
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161 \noindent |
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162 \textbf{Hints:} a useful list function: \texttt{.sortBy} sorts a list |
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163 according to a component given by the function; a function can be |
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164 tested to be tail recursive by annotation \texttt{@tailrec}, which is |
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165 made available by importing \texttt{scala.annotation.tailrec}. |
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166 |
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167 |
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168 \subsection*{Part 1 (7 Marks)} |
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169 |
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170 You are asked to implement the knight's tour problem such that the |
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171 dimension of the board can be changed. Therefore most functions will |
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172 take the dimension of the board as an argument. The fun with this |
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173 problem is that even for small chessboard dimensions it has already an |
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174 incredibly large search space---finding a tour is like finding a |
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175 needle in a haystack. In the first task we want to see how far we get |
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176 with exhaustively exploring the complete search space for small |
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177 chessboards.\medskip |
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178 |
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179 \noindent |
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180 Let us first fix the basic datastructures for the implementation. The |
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181 board dimension is an integer (we will never go beyond board sizes of |
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182 $40 \times 40$). A \emph{position} (or field) on the chessboard is |
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183 a pair of integers, like $(0, 0)$. A \emph{path} is a list of |
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184 positions. The first (or 0th move) in a path is the last element in |
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185 this list; and the last move in the path is the first element. For |
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186 example the path for the $5\times 5$ chessboard above is represented |
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187 by |
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188 |
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189 \[ |
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190 \texttt{List($\underbrace{\texttt{(0, 4)}}_{24}$, |
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191 $\underbrace{\texttt{(2, 3)}}_{23}$, ..., |
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192 $\underbrace{\texttt{(3, 2)}}_1$, $\underbrace{\texttt{(4, 4)}}_0$)} |
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193 \] |
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194 |
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195 \noindent |
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196 Suppose the dimension of a chessboard is $n$, then a path is a |
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197 \emph{tour} if the length of the path is $n \times n$, each element |
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198 occurs only once in the path, and each move follows the rules of how a |
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199 knight moves (see above for the rules). |
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200 |
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201 |
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202 \subsubsection*{Tasks (file knight1.scala)} |
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203 |
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204 \begin{itemize} |
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205 \item[(1)] Implement an \texttt{is\_legal} function that takes a |
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206 dimension, a path and a position as arguments and tests whether the |
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207 position is inside the board and not yet element in the |
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208 path. \hfill[1 Mark] |
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209 |
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210 \item[(2)] Implement a \texttt{legal\_moves} function that calculates for a |
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211 position all legal onward moves. If the onward moves are |
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212 placed on a circle, you should produce them starting from |
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213 ``12-o'clock'' following in clockwise order. For example on an |
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214 $8\times 8$ board for a knight at position $(2, 2)$ and otherwise |
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215 empty board, the legal-moves function should produce the onward |
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216 positions in this order: |
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217 |
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218 \begin{center} |
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219 \texttt{List((3,4), (4,3), (4,1), (3,0), (1,0), (0,1), (0,3), (1,4))} |
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220 \end{center} |
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221 |
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222 If the board is not empty, then maybe some of the moves need to be |
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223 filtered out from this list. For a knight on field $(7, 7)$ and an |
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224 empty board, the legal moves are |
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225 |
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226 \begin{center} |
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227 \texttt{List((6,5), (5,6))} |
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228 \end{center} |
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229 \mbox{}\hfill[1 Mark] |
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230 |
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231 \item[(3)] Implement two recursive functions (\texttt{count\_tours} and |
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232 \texttt{enum\_tours}). They each take a dimension and a path as |
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233 arguments. They exhaustively search for tours starting |
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234 from the given path. The first function counts all possible |
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235 tours (there can be none for certain board sizes) and the second |
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236 collects all tours in a list of paths.\hfill[2 Marks] |
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237 \end{itemize} |
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238 |
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239 \noindent \textbf{Test data:} For the marking, the functions in (3) |
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240 will be called with board sizes up to $5 \times 5$. If you search |
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241 for tours on a $5 \times 5$ board starting only from field $(0, 0)$, |
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242 there are 304 of tours. If you try out every field of a $5 \times |
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243 5$-board as a starting field and add up all tours, you obtain |
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244 1728. A $6\times 6$ board is already too large to be searched |
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245 exhaustively.\footnote{For your interest, the number of tours on |
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246 $6\times 6$, $7\times 7$ and $8\times 8$ are 6637920, 165575218320, |
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247 19591828170979904, respectively.}\bigskip |
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248 |
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249 |
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250 |
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251 \subsubsection*{Tasks (file knight2.scala)} |
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252 |
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253 \begin{itemize} |
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254 \item[(4)] Implement a \texttt{first}-function. This function takes a list of |
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255 positions and a function $f$ as arguments; $f$ is the name we give to |
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256 this argument). The function $f$ takes a position as argument and |
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257 produces an optional path. So $f$'s type is \texttt{Pos => |
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258 Option[Path]}. The idea behind the \texttt{first}-function is as follows: |
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259 |
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260 \[ |
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261 \begin{array}{lcl} |
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262 \textit{first}(\texttt{Nil}, f) & \dn & \texttt{None}\\ |
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263 \textit{first}(x\!::\!xs, f) & \dn & \begin{cases} |
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264 f(x) & \textit{if}\;f(x) \not=\texttt{None}\\ |
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265 \textit{first}(xs, f) & \textit{otherwise}\\ |
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266 \end{cases} |
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267 \end{array} |
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268 \] |
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269 |
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270 \noindent That is, we want to find the first position where the |
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271 result of $f$ is not \texttt{None}, if there is one. Note that |
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272 `inside' \texttt{first}, you do not (need to) know anything about |
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273 the argument $f$ except its type, namely \texttt{Pos => |
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274 Option[Path]}. There is one additional point however you should |
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275 take into account when implementing \texttt{first}: you will need to |
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276 calculate what the result of $f(x)$ is; your code should do this |
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277 only \textbf{once} and for as \textbf{few} elements in the list as |
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278 possible! Do not calculate $f(x)$ for all elements and then see which |
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279 is the first \texttt{Some}.\\\mbox{}\hfill[1 Mark] |
81 |
280 |
82 \section*{Coursework 8 (Regular Expressions and Brainf***)} |
281 \item[(5)] Implement a \texttt{first\_tour} function that uses the |
83 |
282 \texttt{first}-function from (2a), and searches recursively for a tour. |
84 This coursework is worth 10\%. It is about regular expressions, |
283 As there might not be such a tour at all, the \texttt{first\_tour} function |
85 pattern matching and an interpreter. The first part is due on 30 |
284 needs to return a value of type |
86 November at 11pm; the second, more advanced part, is due on 21 |
285 \texttt{Option[Path]}.\\\mbox{}\hfill[1 Mark] |
87 December at 11pm. In the first part, you are asked to implement a |
286 \end{itemize} |
88 regular expression matcher based on derivatives of regular |
287 |
89 expressions. The reason is that regular expression matching in Java |
288 \noindent |
90 and Python can sometimes be extremely slow. The advanced part is about |
289 \textbf{Testing:} The \texttt{first\_tour} function will be called with board |
91 an interpreter for a very simple programming language.\bigskip |
290 sizes of up to $8 \times 8$. |
92 |
291 \bigskip |
93 \IMPORTANT{} |
292 |
94 |
293 \noindent |
95 \noindent |
294 \textbf{Hints:} a useful list function: \texttt{.filter(..)} filters a |
96 Also note that the running time of each part will be restricted to a |
295 list according to a boolean function; a useful option function: |
97 maximum of 360 seconds on my laptop. |
296 \texttt{.isDefined} returns true, if an option is \texttt{Some(..)}; |
98 |
297 anonymous functions can be constructed using \texttt{(x:Int) => ...}, |
99 \DISCLAIMER{} |
298 this functions takes an \texttt{Int} as an argument. |
100 |
299 |
101 |
300 |
102 \subsection*{Part 1 (6 Marks)} |
301 %%\newpage |
103 |
302 \subsection*{Part 2 (3 Marks)} |
104 The task is to implement a regular expression matcher that is based on |
303 |
105 derivatives of regular expressions. Most of the functions are defined by |
304 As you should have seen in Part 1, a naive search for tours beyond |
106 recursion over regular expressions and can be elegantly implemented |
305 $8 \times 8$ boards and also searching for closed tours even on small |
107 using Scala's pattern-matching. The implementation should deal with the |
306 boards takes too much time. There is a heuristic, called \emph{Warnsdorf's |
108 following regular expressions, which have been predefined in the file |
307 Rule} that can speed up finding a tour. This heuristic states that a |
109 \texttt{re.scala}: |
308 knight is moved so that it always proceeds to the field from which the |
110 |
309 knight will have the \underline{fewest} onward moves. For example for |
111 \begin{center} |
310 a knight on field $(1, 3)$, the field $(0, 1)$ has the fewest possible |
112 \begin{tabular}{lcll} |
311 onward moves, namely 2. |
113 $r$ & $::=$ & $\ZERO$ & cannot match anything\\ |
312 |
114 & $|$ & $\ONE$ & can only match the empty string\\ |
313 \chessboard[maxfield=g7, |
115 & $|$ & $c$ & can match a single character (in this case $c$)\\ |
314 pgfstyle= {[base,at={\pgfpoint{0pt}{-0.5ex}}]text}, |
116 & $|$ & $r_1 + r_2$ & can match a string either with $r_1$ or with $r_2$\\ |
315 text = \small 3, markfield=Z5, |
117 & $|$ & $r_1\cdot r_2$ & can match the first part of a string with $r_1$ and\\ |
316 text = \small 7, markfield=b5, |
118 & & & then the second part with $r_2$\\ |
317 text = \small 7, markfield=c4, |
119 & $|$ & $r^*$ & can match zero or more times $r$\\ |
318 text = \small 7, markfield=c2, |
120 \end{tabular} |
319 text = \small 5, markfield=b1, |
121 \end{center} |
320 text = \small 2, markfield=Z1, |
122 |
321 setpieces={Na3}] |
123 \noindent |
322 |
124 Why? Knowing how to match regular expressions and strings will let you |
323 \noindent |
125 solve a lot of problems that vex other humans. Regular expressions are |
324 Warnsdorf's Rule states that the moves on the board above should be |
126 one of the fastest and simplest ways to match patterns in text, and |
325 tried in the order |
127 are endlessly useful for searching, editing and analysing data in all |
326 |
128 sorts of places (for example analysing network traffic in order to |
327 \[ |
129 detect security breaches). However, you need to be fast, otherwise you |
328 (0, 1), (0, 5), (2, 1), (2, 5), (3, 4), (3, 2) |
130 will stumble over problems such as recently reported at |
329 \] |
131 |
330 |
132 {\small |
331 \noindent |
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332 Whenever there are ties, the corresponding onward moves can be in any |
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333 order. When calculating the number of onward moves for each field, we |
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334 do not count moves that revisit any field already visited. |
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335 |
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336 \subsubsection*{Tasks (file knight3.scala)} |
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337 |
133 \begin{itemize} |
338 \begin{itemize} |
134 \item[$\bullet$] \url{http://stackstatus.net/post/147710624694/outage-postmortem-july-20-2016} |
339 \item[(6)] Write a function \texttt{ordered\_moves} that calculates a list of |
135 \item[$\bullet$] \url{https://vimeo.com/112065252} |
340 onward moves like in (2) but orders them according to the |
136 \item[$\bullet$] \url{http://davidvgalbraith.com/how-i-fixed-atom/} |
341 Warnsdorf’s Rule. That means moves with the fewest legal onward moves |
137 \end{itemize}} |
342 should come first (in order to be tried out first). \hfill[1 Mark] |
138 |
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139 \subsubsection*{Tasks (file re.scala)} |
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140 |
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141 The file \texttt{re.scala} has already a definition for regular |
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142 expressions and also defines some handy shorthand notation for |
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143 regular expressions. The notation in this document matches up |
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144 with the code in the file as follows: |
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145 |
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146 \begin{center} |
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147 \begin{tabular}{rcl@{\hspace{10mm}}l} |
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148 & & code: & shorthand:\smallskip \\ |
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149 $\ZERO$ & $\mapsto$ & \texttt{ZERO}\\ |
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150 $\ONE$ & $\mapsto$ & \texttt{ONE}\\ |
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151 $c$ & $\mapsto$ & \texttt{CHAR(c)}\\ |
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152 $r_1 + r_2$ & $\mapsto$ & \texttt{ALT(r1, r2)} & \texttt{r1 | r2}\\ |
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153 $r_1 \cdot r_2$ & $\mapsto$ & \texttt{SEQ(r1, r2)} & \texttt{r1 $\sim$ r2}\\ |
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154 $r^*$ & $\mapsto$ & \texttt{STAR(r)} & \texttt{r.\%} |
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155 \end{tabular} |
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156 \end{center} |
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157 |
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158 |
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159 \begin{itemize} |
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160 \item[(1a)] Implement a function, called \textit{nullable}, by |
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161 recursion over regular expressions. This function tests whether a |
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162 regular expression can match the empty string. This means given a |
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163 regular expression it either returns true or false. The function |
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164 \textit{nullable} |
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165 is defined as follows: |
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166 |
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167 \begin{center} |
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168 \begin{tabular}{lcl} |
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169 $\textit{nullable}(\ZERO)$ & $\dn$ & $\textit{false}$\\ |
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170 $\textit{nullable}(\ONE)$ & $\dn$ & $\textit{true}$\\ |
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171 $\textit{nullable}(c)$ & $\dn$ & $\textit{false}$\\ |
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172 $\textit{nullable}(r_1 + r_2)$ & $\dn$ & $\textit{nullable}(r_1) \vee \textit{nullable}(r_2)$\\ |
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173 $\textit{nullable}(r_1 \cdot r_2)$ & $\dn$ & $\textit{nullable}(r_1) \wedge \textit{nullable}(r_2)$\\ |
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174 $\textit{nullable}(r^*)$ & $\dn$ & $\textit{true}$\\ |
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175 \end{tabular} |
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176 \end{center}~\hfill[1 Mark] |
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177 |
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178 \item[(1b)] Implement a function, called \textit{der}, by recursion over |
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179 regular expressions. It takes a character and a regular expression |
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180 as arguments and calculates the derivative regular expression according |
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181 to the rules: |
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182 |
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183 \begin{center} |
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184 \begin{tabular}{lcl} |
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185 $\textit{der}\;c\;(\ZERO)$ & $\dn$ & $\ZERO$\\ |
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186 $\textit{der}\;c\;(\ONE)$ & $\dn$ & $\ZERO$\\ |
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187 $\textit{der}\;c\;(d)$ & $\dn$ & $\textit{if}\; c = d\;\textit{then} \;\ONE \; \textit{else} \;\ZERO$\\ |
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188 $\textit{der}\;c\;(r_1 + r_2)$ & $\dn$ & $(\textit{der}\;c\;r_1) + (\textit{der}\;c\;r_2)$\\ |
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189 $\textit{der}\;c\;(r_1 \cdot r_2)$ & $\dn$ & $\textit{if}\;\textit{nullable}(r_1)$\\ |
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190 & & $\textit{then}\;((\textit{der}\;c\;r_1)\cdot r_2) + (\textit{der}\;c\;r_2)$\\ |
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191 & & $\textit{else}\;(\textit{der}\;c\;r_1)\cdot r_2$\\ |
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192 $\textit{der}\;c\;(r^*)$ & $\dn$ & $(\textit{der}\;c\;r)\cdot (r^*)$\\ |
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193 \end{tabular} |
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194 \end{center} |
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195 |
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196 For example given the regular expression $r = (a \cdot b) \cdot c$, the derivatives |
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197 w.r.t.~the characters $a$, $b$ and $c$ are |
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198 |
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199 \begin{center} |
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200 \begin{tabular}{lcll} |
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201 $\textit{der}\;a\;r$ & $=$ & $(\ONE \cdot b)\cdot c$ & ($= r'$)\\ |
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202 $\textit{der}\;b\;r$ & $=$ & $(\ZERO \cdot b)\cdot c$\\ |
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203 $\textit{der}\;c\;r$ & $=$ & $(\ZERO \cdot b)\cdot c$ |
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204 \end{tabular} |
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205 \end{center} |
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206 |
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207 Let $r'$ stand for the first derivative, then taking the derivatives of $r'$ |
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208 w.r.t.~the characters $a$, $b$ and $c$ gives |
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209 |
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210 \begin{center} |
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211 \begin{tabular}{lcll} |
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212 $\textit{der}\;a\;r'$ & $=$ & $((\ZERO \cdot b) + \ZERO)\cdot c$ \\ |
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213 $\textit{der}\;b\;r'$ & $=$ & $((\ZERO \cdot b) + \ONE)\cdot c$ & ($= r''$)\\ |
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214 $\textit{der}\;c\;r'$ & $=$ & $((\ZERO \cdot b) + \ZERO)\cdot c$ |
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215 \end{tabular} |
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216 \end{center} |
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217 |
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218 One more example: Let $r''$ stand for the second derivative above, |
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219 then taking the derivatives of $r''$ w.r.t.~the characters $a$, $b$ |
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220 and $c$ gives |
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221 |
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222 \begin{center} |
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223 \begin{tabular}{lcll} |
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224 $\textit{der}\;a\;r''$ & $=$ & $((\ZERO \cdot b) + \ZERO) \cdot c + \ZERO$ \\ |
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225 $\textit{der}\;b\;r''$ & $=$ & $((\ZERO \cdot b) + \ZERO) \cdot c + \ZERO$\\ |
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226 $\textit{der}\;c\;r''$ & $=$ & $((\ZERO \cdot b) + \ZERO) \cdot c + \ONE$ & |
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227 (is $\textit{nullable}$) |
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228 \end{tabular} |
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229 \end{center} |
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230 |
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231 Note, the last derivative can match the empty string, that is it is \textit{nullable}.\\ |
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232 \mbox{}\hfill\mbox{[1 Mark]} |
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233 |
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234 \item[(1c)] Implement the function \textit{simp}, which recursively |
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235 traverses a regular expression from the inside to the outside, and |
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236 on the way simplifies every regular expression on the left (see |
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237 below) to the regular expression on the right, except it does not |
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238 simplify inside ${}^*$-regular expressions. |
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239 |
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240 \begin{center} |
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241 \begin{tabular}{l@{\hspace{4mm}}c@{\hspace{4mm}}ll} |
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242 $r \cdot \ZERO$ & $\mapsto$ & $\ZERO$\\ |
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243 $\ZERO \cdot r$ & $\mapsto$ & $\ZERO$\\ |
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244 $r \cdot \ONE$ & $\mapsto$ & $r$\\ |
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245 $\ONE \cdot r$ & $\mapsto$ & $r$\\ |
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246 $r + \ZERO$ & $\mapsto$ & $r$\\ |
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247 $\ZERO + r$ & $\mapsto$ & $r$\\ |
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248 $r + r$ & $\mapsto$ & $r$\\ |
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249 \end{tabular} |
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250 \end{center} |
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251 |
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252 For example the regular expression |
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253 \[(r_1 + \ZERO) \cdot \ONE + ((\ONE + r_2) + r_3) \cdot (r_4 \cdot \ZERO)\] |
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254 |
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255 simplifies to just $r_1$. \textbf{Hint:} Regular expressions can be |
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256 seen as trees and there are several methods for traversing |
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257 trees. One of them corresponds to the inside-out traversal, which is |
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258 sometimes also called post-order traversal. Furthermore, |
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259 remember numerical expressions from school times: there you had expressions |
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260 like $u + \ldots + (1 \cdot x) - \ldots (z + (y \cdot 0)) \ldots$ |
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261 and simplification rules that looked very similar to rules |
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262 above. You would simplify such numerical expressions by replacing |
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263 for example the $y \cdot 0$ by $0$, or $1\cdot x$ by $x$, and then |
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264 look whether more rules are applicable. If you organise the |
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265 simplification in an inside-out fashion, it is always clear which |
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266 rule should be applied next.\hfill[2 Marks] |
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267 |
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268 \item[(1d)] Implement two functions: The first, called \textit{ders}, |
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269 takes a list of characters and a regular expression as arguments, and |
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270 builds the derivative w.r.t.~the list as follows: |
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271 |
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272 \begin{center} |
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273 \begin{tabular}{lcl} |
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274 $\textit{ders}\;(Nil)\;r$ & $\dn$ & $r$\\ |
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275 $\textit{ders}\;(c::cs)\;r$ & $\dn$ & |
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276 $\textit{ders}\;cs\;(\textit{simp}(\textit{der}\;c\;r))$\\ |
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277 \end{tabular} |
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278 \end{center} |
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279 |
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280 Note that this function is different from \textit{der}, which only |
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281 takes a single character. |
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282 |
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283 The second function, called \textit{matcher}, takes a string and a |
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284 regular expression as arguments. It builds first the derivatives |
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285 according to \textit{ders} and after that tests whether the resulting |
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286 derivative regular expression can match the empty string (using |
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287 \textit{nullable}). For example the \textit{matcher} will produce |
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288 true for the regular expression $(a\cdot b)\cdot c$ and the string |
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289 $abc$, but false if you give it the string $ab$. \hfill[1 Mark] |
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290 |
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291 \item[(1e)] Implement a function, called \textit{size}, by recursion |
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292 over regular expressions. If a regular expression is seen as a tree, |
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293 then \textit{size} should return the number of nodes in such a |
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294 tree. Therefore this function is defined as follows: |
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295 |
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296 \begin{center} |
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297 \begin{tabular}{lcl} |
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298 $\textit{size}(\ZERO)$ & $\dn$ & $1$\\ |
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299 $\textit{size}(\ONE)$ & $\dn$ & $1$\\ |
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300 $\textit{size}(c)$ & $\dn$ & $1$\\ |
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301 $\textit{size}(r_1 + r_2)$ & $\dn$ & $1 + \textit{size}(r_1) + \textit{size}(r_2)$\\ |
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302 $\textit{size}(r_1 \cdot r_2)$ & $\dn$ & $1 + \textit{size}(r_1) + \textit{size}(r_2)$\\ |
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303 $\textit{size}(r^*)$ & $\dn$ & $1 + \textit{size}(r)$\\ |
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304 \end{tabular} |
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305 \end{center} |
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306 |
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307 You can use \textit{size} in order to test how much the `evil' regular |
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308 expression $(a^*)^* \cdot b$ grows when taking successive derivatives |
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309 according the letter $a$ without simplification and then compare it to |
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310 taking the derivative, but simplify the result. The sizes |
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311 are given in \texttt{re.scala}. \hfill[1 Mark] |
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312 \end{itemize} |
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313 |
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314 \subsection*{Background} |
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315 |
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316 Although easily implementable in Scala, the idea behind the derivative |
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317 function might not so easy to be seen. To understand its purpose |
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318 better, assume a regular expression $r$ can match strings of the form |
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319 $c\!::\!cs$ (that means strings which start with a character $c$ and have |
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320 some rest, or tail, $cs$). If you take the derivative of $r$ with |
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321 respect to the character $c$, then you obtain a regular expression |
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322 that can match all the strings $cs$. In other words, the regular |
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323 expression $\textit{der}\;c\;r$ can match the same strings $c\!::\!cs$ |
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324 that can be matched by $r$, except that the $c$ is chopped off. |
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325 |
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326 Assume now $r$ can match the string $abc$. If you take the derivative |
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327 according to $a$ then you obtain a regular expression that can match |
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328 $bc$ (it is $abc$ where the $a$ has been chopped off). If you now |
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329 build the derivative $\textit{der}\;b\;(\textit{der}\;a\;r)$ you |
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330 obtain a regular expression that can match the string $c$ (it is $bc$ |
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331 where $b$ is chopped off). If you finally build the derivative of this |
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332 according $c$, that is |
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333 $\textit{der}\;c\;(\textit{der}\;b\;(\textit{der}\;a\;r))$, you obtain |
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334 a regular expression that can match the empty string. You can test |
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335 whether this is indeed the case using the function nullable, which is |
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336 what your matcher is doing. |
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337 |
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338 The purpose of the $\textit{simp}$ function is to keep the regular |
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339 expressions small. Normally the derivative function makes the regular |
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340 expression bigger (see the SEQ case and the example in (1b)) and the |
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341 algorithm would be slower and slower over time. The $\textit{simp}$ |
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342 function counters this increase in size and the result is that the |
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343 algorithm is fast throughout. By the way, this algorithm is by Janusz |
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344 Brzozowski who came up with the idea of derivatives in 1964 in his PhD |
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345 thesis. |
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346 |
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347 \begin{center}\small |
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348 \url{https://en.wikipedia.org/wiki/Janusz_Brzozowski_(computer_scientist)} |
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349 \end{center} |
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350 |
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351 |
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352 If you want to see how badly the regular expression matchers do in |
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353 Java\footnote{Version 8 and below; Version 9 does not seem to be as |
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354 catastrophic, but still worse than the regular expression matcher |
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355 based on derivatives.} and in Python with the `evil' regular |
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356 expression $(a^*)^*\cdot b$, then have a look at the graphs below (you |
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357 can try it out for yourself: have a look at the file |
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358 \texttt{catastrophic.java} and \texttt{catastrophic.py} on |
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359 KEATS). Compare this with the matcher you have implemented. How long |
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360 can the string of $a$'s be in your matcher and still stay within the |
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361 30 seconds time limit? |
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362 |
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363 \begin{center} |
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364 \begin{tabular}{@{}cc@{}} |
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365 \multicolumn{2}{c}{Graph: $(a^*)^*\cdot b$ and strings |
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366 $\underbrace{a\ldots a}_{n}$}\bigskip\\ |
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367 |
343 |
368 \begin{tikzpicture} |
344 \item[(7)] Implement a \texttt{first\_closed-tour\_heuristic} |
369 \begin{axis}[ |
345 function that searches for a |
370 xlabel={$n$}, |
346 \textbf{closed} tour on a $6\times 6$ board. It should use the |
371 x label style={at={(1.05,0.0)}}, |
347 \texttt{first}-function from (4) and tries out onward moves according to |
372 ylabel={time in secs}, |
348 the \texttt{ordered\_moves} function from (3a). It is more likely to find |
373 y label style={at={(0.06,0.5)}}, |
349 a solution when started in the middle of the board (that is |
374 enlargelimits=false, |
350 position $(dimension / 2, dimension / 2)$). \hfill[1 Mark] |
375 xtick={0,5,...,30}, |
351 |
376 xmax=33, |
352 \item[(8)] Implement a \texttt{first\_tour\_heuristic} function |
377 ymax=45, |
353 for boards up to |
378 ytick={0,5,...,40}, |
354 $40\times 40$. It is the same function as in (7) but searches for |
379 scaled ticks=false, |
355 tours (not just closed tours). You have to be careful to write a |
380 axis lines=left, |
356 tail-recursive function of the \texttt{first\_tour\_heuristic} function |
381 width=6cm, |
357 otherwise you will get problems with stack-overflows.\\ |
382 height=5.5cm, |
358 \mbox{}\hfill[1 Mark] |
383 legend entries={Python, Java 8}, |
359 \end{itemize} |
384 legend pos=north west] |
360 \bigskip |
385 \addplot[blue,mark=*, mark options={fill=white}] table {re-python2.data}; |
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386 \addplot[cyan,mark=*, mark options={fill=white}] table {re-java.data}; |
|
387 \end{axis} |
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388 \end{tikzpicture} |
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389 & |
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390 \begin{tikzpicture} |
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391 \begin{axis}[ |
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392 xlabel={$n$}, |
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393 x label style={at={(1.05,0.0)}}, |
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394 ylabel={time in secs}, |
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395 y label style={at={(0.06,0.5)}}, |
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396 %enlargelimits=false, |
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397 %xtick={0,5000,...,30000}, |
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398 xmax=65000, |
|
399 ymax=45, |
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400 ytick={0,5,...,40}, |
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401 scaled ticks=false, |
|
402 axis lines=left, |
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403 width=6cm, |
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404 height=5.5cm, |
|
405 legend entries={Java 9}, |
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406 legend pos=north west] |
|
407 \addplot[cyan,mark=*, mark options={fill=white}] table {re-java9.data}; |
|
408 \end{axis} |
|
409 \end{tikzpicture} |
|
410 \end{tabular} |
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411 \end{center} |
|
412 \newpage |
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413 |
|
414 \subsection*{Part 2 (4 Marks)} |
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415 |
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416 Coming from Java or C++, you might think Scala is a quite esoteric |
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417 programming language. But remember, some serious companies have built |
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418 their business on |
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419 Scala.\footnote{\url{https://en.wikipedia.org/wiki/Scala_(programming_language)\#Companies}} |
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420 And there are far, far more esoteric languages out there. One is |
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421 called \emph{brainf***}. You are asked in this part to implement an |
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422 interpreter for this language. |
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423 |
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424 Urban M\"uller developed brainf*** in 1993. A close relative of this |
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425 language was already introduced in 1964 by Corado B\"ohm, an Italian |
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426 computer pioneer, who unfortunately died a few months ago. The main |
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427 feature of brainf*** is its minimalistic set of instructions---just 8 |
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428 instructions in total and all of which are single characters. Despite |
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429 the minimalism, this language has been shown to be Turing |
|
430 complete\ldots{}if this doesn't ring any bell with you: it roughly |
|
431 means that every algorithm we know can, in principle, be implemented in |
|
432 brainf***. It just takes a lot of determination and quite a lot of |
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433 memory resources. Some relatively sophisticated sample programs in |
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434 brainf*** are given in the file \texttt{bf.scala}.\bigskip |
|
435 |
|
436 \noindent |
|
437 As mentioned above, brainf*** has 8 single-character commands, namely |
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438 \texttt{'>'}, \texttt{'<'}, \texttt{'+'}, \texttt{'-'}, \texttt{'.'}, |
|
439 \texttt{','}, \texttt{'['} and \texttt{']'}. Every other character is |
|
440 considered a comment. Brainf*** operates on memory cells containing |
|
441 integers. For this it uses a single memory pointer that points at each |
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442 stage to one memory cell. This pointer can be moved forward by one |
|
443 memory cell by using the command \texttt{'>'}, and backward by using |
|
444 \texttt{'<'}. The commands \texttt{'+'} and \texttt{'-'} increase, |
|
445 respectively decrease, by 1 the content of the memory cell to which |
|
446 the memory pointer currently points to. The commands for input/output |
|
447 are \texttt{','} and \texttt{'.'}. Output works by reading the content |
|
448 of the memory cell to which the memory pointer points to and printing |
|
449 it out as an ASCII character. Input works the other way, taking some |
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450 user input and storing it in the cell to which the memory pointer |
|
451 points to. The commands \texttt{'['} and \texttt{']'} are looping |
|
452 constructs. Everything in between \texttt{'['} and \texttt{']'} is |
|
453 repeated until a counter (memory cell) reaches zero. A typical |
|
454 program in brainf*** looks as follows: |
|
455 |
|
456 \begin{center} |
|
457 \begin{verbatim} |
|
458 ++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++ |
|
459 ..+++.>>.<-.<.+++.------.--------.>>+.>++. |
|
460 \end{verbatim} |
|
461 \end{center} |
|
462 |
|
463 \noindent |
|
464 This one prints out Hello World\ldots{}obviously. |
|
465 |
|
466 \subsubsection*{Tasks (file bf.scala)} |
|
467 |
|
468 \begin{itemize} |
|
469 \item[(2a)] Brainf*** memory is represented by a \texttt{Map} from |
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470 integers to integers. The empty memory is represented by |
|
471 \texttt{Map()}, that is nothing is stored in the |
|
472 memory. \texttt{Map(0 -> 1, 2 -> 3)} clearly stores \texttt{1} at |
|
473 memory location \texttt{0}; at \texttt{2} it stores \texttt{3}. The |
|
474 convention is that if we query the memory at a location that is |
|
475 \emph{not} defined in the \texttt{Map}, we return \texttt{0}. Write |
|
476 a function, \texttt{sread}, that takes a memory (a \texttt{Map}) and |
|
477 a memory pointer (an \texttt{Int}) as argument, and safely reads the |
|
478 corresponding memory location. If the \texttt{Map} is not defined at |
|
479 the memory pointer, \texttt{sread} returns \texttt{0}. |
|
480 |
|
481 Write another function \texttt{write}, which takes a memory, a |
|
482 memory pointer and an integer value as argument and updates the |
|
483 \texttt{Map} with the value at the given memory location. As usual |
|
484 the \texttt{Map} is not updated `in-place' but a new map is created |
|
485 with the same data, except the value is stored at the given memory |
|
486 pointer.\hfill[1 Mark] |
|
487 |
|
488 \item[(2b)] Write two functions, \texttt{jumpRight} and |
|
489 \texttt{jumpLeft} that are needed to implement the loop constructs |
|
490 of brainf***. They take a program (a \texttt{String}) and a program |
|
491 counter (an \texttt{Int}) as argument and move right (respectively |
|
492 left) in the string in order to find the \textbf{matching} |
|
493 opening/closing bracket. For example, given the following program |
|
494 with the program counter indicated by an arrow: |
|
495 |
|
496 \begin{center} |
|
497 \texttt{--[\barbelow{.}.+>--],>,++} |
|
498 \end{center} |
|
499 |
|
500 then the matching closing bracket is in 9th position (counting from 0) and |
|
501 \texttt{jumpRight} is supposed to return the position just after this |
|
502 |
|
503 \begin{center} |
|
504 \texttt{--[..+>--]\barbelow{,}>,++} |
|
505 \end{center} |
|
506 |
|
507 meaning it jumps to after the loop. Similarly, if you are in 8th position |
|
508 then \texttt{jumpLeft} is supposed to jump to just after the opening |
|
509 bracket (that is jumping to the beginning of the loop): |
|
510 |
|
511 \begin{center} |
|
512 \texttt{--[..+>-\barbelow{-}],>,++} |
|
513 \qquad$\stackrel{\texttt{jumpLeft}}{\longrightarrow}$\qquad |
|
514 \texttt{--[\barbelow{.}.+>--],>,++} |
|
515 \end{center} |
|
516 |
|
517 Unfortunately we have to take into account that there might be |
|
518 other opening and closing brackets on the `way' to find the |
|
519 matching bracket. For example in the brainf*** program |
|
520 |
|
521 \begin{center} |
|
522 \texttt{--[\barbelow{.}.[+>]--],>,++} |
|
523 \end{center} |
|
524 |
|
525 we do not want to return the index for the \texttt{'-'} in the 9th |
|
526 position, but the program counter for \texttt{','} in 12th |
|
527 position. The easiest to find out whether a bracket is matched is by |
|
528 using levels (which are the third argument in \texttt{jumpLeft} and |
|
529 \texttt{jumpLeft}). In case of \texttt{jumpRight} you increase the |
|
530 level by one whenever you find an opening bracket and decrease by |
|
531 one for a closing bracket. Then in \texttt{jumpRight} you are looking |
|
532 for the closing bracket on level \texttt{0}. For \texttt{jumpLeft} you |
|
533 do the opposite. In this way you can find \textbf{matching} brackets |
|
534 in strings such as |
|
535 |
|
536 \begin{center} |
|
537 \texttt{--[\barbelow{.}.[[-]+>[.]]--],>,++} |
|
538 \end{center} |
|
539 |
|
540 for which \texttt{jumpRight} should produce the position: |
|
541 |
|
542 \begin{center} |
|
543 \texttt{--[..[[-]+>[.]]--]\barbelow{,}>,++} |
|
544 \end{center} |
|
545 |
|
546 It is also possible that the position returned by \texttt{jumpRight} or |
|
547 \texttt{jumpLeft} is outside the string in cases where there are |
|
548 no matching brackets. For example |
|
549 |
|
550 \begin{center} |
|
551 \texttt{--[\barbelow{.}.[[-]+>[.]]--,>,++} |
|
552 \qquad$\stackrel{\texttt{jumpRight}}{\longrightarrow}$\qquad |
|
553 \texttt{--[..[[-]+>[.]]-->,++\barbelow{\;\phantom{+}}} |
|
554 \end{center} |
|
555 \hfill[1 Mark] |
|
556 |
|
557 |
|
558 \item[(2c)] Write a recursive function \texttt{run} that executes a |
|
559 brainf*** program. It takes a program, a program counter, a memory |
|
560 pointer and a memory as arguments. If the program counter is outside |
|
561 the program string, the execution stops and \texttt{run} returns the |
|
562 memory. If the program counter is inside the string, it reads the |
|
563 corresponding character and updates the program counter \texttt{pc}, |
|
564 memory pointer \texttt{mp} and memory \texttt{mem} according to the |
|
565 rules shown in Figure~\ref{comms}. It then calls recursively |
|
566 \texttt{run} with the updated data. |
|
567 |
|
568 Write another function \texttt{start} that calls \texttt{run} with a |
|
569 given brainfu** program and memory, and the program counter and memory pointer |
|
570 set to~$0$. Like \texttt{run} it returns the memory after the execution |
|
571 of the program finishes. You can test your brainf**k interpreter with the |
|
572 Sierpinski triangle or the Hello world programs or have a look at |
|
573 |
|
574 \begin{center} |
|
575 \url{https://esolangs.org/wiki/Brainfuck} |
|
576 \end{center}\hfill[2 Marks] |
|
577 |
|
578 \begin{figure}[p] |
|
579 \begin{center} |
|
580 \begin{tabular}{|@{}p{0.8cm}|l|} |
|
581 \hline |
|
582 \hfill\texttt{'>'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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583 $\bullet$ & $\texttt{pc} + 1$\\ |
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584 $\bullet$ & $\texttt{mp} + 1$\\ |
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585 $\bullet$ & \texttt{mem} unchanged |
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586 \end{tabular}\\\hline |
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587 \hfill\texttt{'<'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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588 $\bullet$ & $\texttt{pc} + 1$\\ |
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589 $\bullet$ & $\texttt{mp} - 1$\\ |
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590 $\bullet$ & \texttt{mem} unchanged |
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591 \end{tabular}\\\hline |
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592 \hfill\texttt{'+'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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593 $\bullet$ & $\texttt{pc} + 1$\\ |
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594 $\bullet$ & $\texttt{mp}$ unchanged\\ |
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595 $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) + 1}\\ |
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596 \end{tabular}\\\hline |
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597 \hfill\texttt{'-'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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598 $\bullet$ & $\texttt{pc} + 1$\\ |
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599 $\bullet$ & $\texttt{mp}$ unchanged\\ |
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600 $\bullet$ & \texttt{mem} updated with \texttt{mp -> mem(mp) - 1}\\ |
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601 \end{tabular}\\\hline |
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602 \hfill\texttt{'.'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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603 $\bullet$ & $\texttt{pc} + 1$\\ |
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604 $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\ |
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605 $\bullet$ & print out \,\texttt{mem(mp)} as a character\\ |
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606 \end{tabular}\\\hline |
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607 \hfill\texttt{','} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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608 $\bullet$ & $\texttt{pc} + 1$\\ |
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609 $\bullet$ & $\texttt{mp}$ unchanged\\ |
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610 $\bullet$ & \texttt{mem} updated with \texttt{mp -> \textrm{input}}\\ |
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611 \multicolumn{2}{@{}l}{the input is given by \texttt{Console.in.read().toByte}} |
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612 \end{tabular}\\\hline |
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613 \hfill\texttt{'['} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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614 \multicolumn{2}{@{}l}{if \texttt{mem(mp) == 0} then}\\ |
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615 $\bullet$ & $\texttt{pc = jumpRight(prog, pc + 1, 0)}$\\ |
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616 $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\ |
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617 \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) != 0} then}\\ |
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618 $\bullet$ & $\texttt{pc} + 1$\\ |
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619 $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\ |
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620 \end{tabular} |
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621 \\\hline |
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622 \hfill\texttt{']'} & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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623 \multicolumn{2}{@{}l}{if \texttt{mem(mp) != 0} then}\\ |
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624 $\bullet$ & $\texttt{pc = jumpLeft(prog, pc - 1, 0)}$\\ |
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625 $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\medskip\\ |
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626 \multicolumn{2}{@{}l}{otherwise if \texttt{mem(mp) == 0} then}\\ |
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627 $\bullet$ & $\texttt{pc} + 1$\\ |
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628 $\bullet$ & $\texttt{mp}$ and \texttt{mem} unchanged\\ |
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629 \end{tabular}\\\hline |
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630 any other char & \begin{tabular}[t]{@{}l@{\hspace{2mm}}l@{}} |
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631 $\bullet$ & $\texttt{pc} + 1$\\ |
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632 $\bullet$ & \texttt{mp} and \texttt{mem} unchanged |
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633 \end{tabular}\\ |
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634 \hline |
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635 \end{tabular} |
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636 \end{center} |
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637 \caption{The rules for how commands in the brainf*** language update the program counter \texttt{pc}, |
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638 memory pointer \texttt{mp} and memory \texttt{mem}.\label{comms}} |
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639 \end{figure} |
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640 \end{itemize}\bigskip |
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641 |
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642 |
362 |
643 |
363 |
644 |
364 |
645 \end{document} |
365 \end{document} |
646 |
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647 |
366 |
648 %%% Local Variables: |
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650 %%% TeX-master: t |
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